We traveled to From Software's Tokyo office to play seveal hours of its Switch 2 exclusive PvPvE game and walked away overwhelmed but impressed by what it has to offer so far.
We traveled to From Software's Tokyo office to play seveal hours of its Switch 2 exclusive PvPvE game and walked away overwhelmed but impressed by what it has to offer so far.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Madden NFL 27 can offer up unforgettable moments through gameplay, but when it comes to being the coach/GM of a team or its superstar, it doesn’t fully deliver.
People Can Fly’s latest title is an ambitious loot-driven shooter and RPG hybrid. We visited their Warsaw studio to learn more about the project and the people who are developing it.
Inspired by classic grid-based strategy affairs, this tie-in game to the recent show fails to capture the whimsical tone and narrative flair of its source material.
The Ubisoft and Apple TV+ show focuses on game development and enlists some top-tier talent in Alway Sunny’s Rob McElhenney, Megan Ganz, and David Hornsby. We sat down with the trio.