Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
It doesn’t reinvent the genre, but Sackboy: A Big Adventure is a wonderful platformer that takes what’s come before, sprinkles in its trademark aesthetic, and shakes things up enough to feel fresh and exciting.