Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
The Elder Scrolls Online had a rough launch, but turned it around in a beautiful way in large part due to community feedback. But other MMORPGs have lost touch with their communities, and that's the creative director's biggest fear.
While I have over 30 playthroughs of the trilogy, something about the remaster has made Thane's storyline hit closer to home than I have ever felt before.
Reports began circulating earlier last week about Netflix's interest in more gaming adaptations. We've been able to talk to our own source, here's what we know.
Modders hit the ground running to rebuild the extensive options that were available for the original Mass Effect trilogy, including the return of console commands.
From an expensive monthly fee to a lack of direction with the base story, Elder Scrolls Online was a mess at launch. Since then, however, it's transformed into something better, something that we talked about with the game's creative director.