We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
MLB The Show 25 delivers perhaps the most well-rounded package of any of the mainstream sports video games, making for a title I first fired up during Spring Training and could very well still be playing when the World Series rolls around.
The classic 1995 horror adventure game, I Have No Mouth, And I Must Scream, was recently ported to modern consoles for the first time, which is a great excuse to revisit this Classic GI feature.
We spoke to Naughty Dog studio head and co-creator of HBO's The Last of Us about the upcoming second season of the TV adaptation in a new exclusive interview.
In Assassin's Creed Shadows, playing as Yasuke and Naoe is as powerful as the Shoguns that ruled during this era of Japan, even if the story doesn't match the gameplay's towering heights.