I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, but its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it.
I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, but its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it.
Silent Hill f faithfully retains the series’ classic elements with some cool reinventions to deliver a more than respectable horror romp. I just wish it were scarier and, ultimately, more substantial.
Exoprimal may be feature-thin, but its creative subversion of expectations impressed me and I hope others study its approach to telling a robust narrative within a multiplayer framework.
Illusion Island doesn’t overhaul the platformer genre, but its distinctive no-combat focus on simply moving through Monoth keeps the trip amusing, brisk, and gratifying.
Double Dragon Gaiden: Rise of the Dragons has some aggravating design choices that prevent it from soaring as high as it could, but this is a respectable return for the Lee brothers.