Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Even though Nightreign's success comes with some significant caveats, it had me saying, “Just one more run,” over and over again, a marker of excellence in the genre.
We visited the newly opened Super Nintendo World in Orlando's Universal Epic Universe to check out the US's first taste of the Donkey Kong Country Expansion.
Some of Blades of Fire's ideas around combat and its world are exciting. They just couldn’t overcome the parts that made me want to give up on the game.