Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
The goofy angle and unexpected production values help Darwin feel different, but frequent design annoyances and over reliance on bland stealth gameplay prevent it from rising to the top.
This weekend we're playing a new entry of an old shooter, a new entry of an old racing game, old Marvel games, and a new (but also kind of old) sports game.
I love the color orange, but was a little worried about the environmental diversity of this game. After playing it for three hours, that worry is gone.