The absolute glut of content is impressive and intimidating all at once, and NBA 2K26’s on-the-court performance is so good that it’s worth the annoyances that come with the franchise.
In this Game Informer podcast extra, we have an interview with The Last of Us Part II’s creative director Neil Druckmann and narrative lead Halley Gross.
Sucker Punch borrows from other open world games, but ultimately charts an original and creative course to craft a samurai epic of tremendous breadth and beauty.