We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Despite its fantastic core battle system, poor game direction and an overbearing free-to-play structure keep Pokémon Champions from reaching its full potential.
Despite the successes of The Adventures of Elliot: The Millennium Tales, I can’t help but feel it’s a game that doesn’t make full use of its time-travel potential, both in its overworld and in its story.
Just like the beloved original, Gothic 1 Remake has a brutal learning curve and is rough around the edges, but it’s also an outstanding example of updating an old classic without diluting what made it great.
Naoki Hamaguchi has devoted a large portion of his career to the Final Fantasy VII Remake trilogy, so with the subseries nearing its end, we asked him what could be next.
Summer Game Fest is behind us (though we're still writing about all the games we saw), so it's time to get back to playing video games instead of just talking about ones from the future.
NBA The Run is too barebones to wholeheartedly recommend, but there’s a great game of basketball waiting for you if you don’t mind only playing online matches.
We played the opening segment of the upcoming sequel and spoke to developers at Creative Assembly to learn its goals for improving and expanding the experience.