Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Just like the beloved original, Gothic 1 Remake has a brutal learning curve and is rough around the edges, but it’s also an outstanding example of updating an old classic without diluting what made it great.
Naoki Hamaguchi has devoted a large portion of his career to the Final Fantasy VII Remake trilogy, so with the subseries nearing its end, we asked him what could be next.
Summer Game Fest is behind us (though we're still writing about all the games we saw), so it's time to get back to playing video games instead of just talking about ones from the future.
NBA The Run is too barebones to wholeheartedly recommend, but there’s a great game of basketball waiting for you if you don’t mind only playing online matches.
We played the opening segment of the upcoming sequel and spoke to developers at Creative Assembly to learn its goals for improving and expanding the experience.