We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
We discuss the latest releases including The Outer Worlds 2 and Dispatch, plus we sit down with the prolific voice behind the likes of Karlach and Cider.
This comeback finally washes away the bad taste left by the reviled Ninja Gaiden 3, and I hope to see Yakumo’s legend grow over a new series of stylish action adventures.
Shadow of the Colossus released 20 years ago today in North America, which is a great excuse to share an interview we performed with its creator, Fumito Ueda, right before the release of The Last Guardian.