Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Rune Factory 5 is one of the better entries in the series, but some technical issues alongside poorly designed combat and upgrade systems dilute the experience.
This week on All Things Nintendo, Breath of the Wild's sequel may have been hit with a delay, but as we find out in this episode, that is far from out of the ordinary for this beloved franchise.
The Game Informer crew chats with artist Zander Cannon about creating the last 16 (!) years of illustrations that accompany our annual April Fools' tradition.