We played Mega Man: Dual Override and talked to its team about why its not called 12, how it is approaching challenge, and the potential of a new Mega Man X.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Resonance: A Plague Tale Legacy executes familiar genre staples and delivers a moving story starring a charismatic pirate on what may be the most impactful and tragic adventure of her life.
Moving in Blood Dungeon is fun and it sets the game apart within the genre and demands enjoyable skill from the player, but some balance annoyances keep the game from soaring.
We get an extended look at the newly announced expansion for The Witcher 3 through the lens of the also newly announced remastered version of the 11-year-old game.
Join us for the archive of our 2019 Extra Life live stream with all the karaoke belting, bug-eating, sleep-deprived insanity you've come to expect from Game Informer.
Stonemaier Games’ latest board game draws inspiration from Civilization and other simulations of human history, but charts its own course for emergent storytelling and strategy
We talk about our experience with Stadia, news from Microsoft's X019, playing Shenmue III, plus community emails and part two of our Game of the Year team discussions.
We asked Final Fantasy VIII's original director, Yoshinori Kitase, about his behind-the-scenes stories from the development this classic school-focused RPG.
Half-Life fans have long waited for a conclusion to Half-Life 2, and Valve may finally be coming around on the idea of returning to this beloved story.