We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Players looking for deep customization, expertly crafted strategy RPG combat, and a heartfelt story with adoration for more than 30 years of Fire Emblem history will find that and more in Engage.
Sports Story's unfocused nature and frustrating gameplay are only overshadowed by a pervasive lack of polish, preventing it from being worth your time.
This week on The Game Informer Show, guest host Kyle Hilliard welcomes back Ben Reeves to share his favorite games of 2022 and John Carson to tell us about One Piece Odyssey.
We spoke with Last of Us co-creator Neil Druckmann about the difference between directing video games and television, and found out from what happened to Joel’s accent from Pedro Pascal.
Dragon Quest Treasures is never short on charm or style, but simple, sub-par combat and loot-hunting mechanics had me scraping the bottom of the treasure chest in hopes there was something I’d missed.