Shadow of the Colossus released 20 years ago today in North America, which is a great excuse to share an interview we performed with its creator, Fumito Ueda, right before the release of The Last Guardian.
Keeper is strange in many ways, and sometimes crosses over into genuine psychedelia. In evaluating it as a game, some things didn’t work for me. As a piece of art and creative endeavor, it fares far better.
Vampire: The Masquerade – Bloodlines 2 doesn't live up to the modern standards set by other open-world role-playing games, but once you get past that, it's an acceptable vampire experience.
Join Cameron Christian, game director at Insomniac Games, as he walks us through how he and his team built upon the engaging combat system of the original!
Anything but speed in the new Doom games is antithetical to the experience it’s pitching its players. So why does the new Doom DLC keep slowing me down?
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!
After much consideration, deliberation, and pontification, we here at Game Informer are proud to bring you the definitive list of the five best PlayStation start-up sounds of all time.
Cold War’s emphasis on speed and a greater range of movement makes the game feel fantastic, but issues with the game’s audio left us frustrated and hoping for a better experience.
Skyblivion has come a long way in the years since this team started the ambitious project, and what better way to share than with the viral "how it started" meme.