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Mewgenics Made Back Its 8-Year Development Cost In Just 3 Hours After Launch
Mewgenics, the cat-breeding roguelike turn-based strategy RPG, has already made back its 8-year development costs, and it only took about three hours after the game's launch to do so. That's according to developer Tyler Glaiel in a new interview with IGN, who told the publication, "So far, this is beating expectations by quite a lot." Glaiel, who developed the game with The Binding of Isaac creator Edmund McMillen, says Mewgenics' launch was bigger than any of The Binding of Isaac's expansions.
McMillen told IGN that yesterday's launch day, February 10, far surpassed his previous biggest launch-day release. "I think the highest sales day for any game of mine, release-wise, was [The Binding of Isaac: Rebirth], and it sold 40,000 units, I think, day one," McMillen told the publication. Mewgenics sold around 152,000 copies in under six hours, recouping its development costs in half that time.
Mewgenics currently has 63,279 people playing the game right now, at the time of this writing, with an all-time peak concurrent of 65,962, just shy of The Binding of Isaac: Rebirth's 70,762 peak concurrent count. Glaiel told IGN, "We knew the game was good and would do well, but Isaac is huge, so we thought it was unlikely to beat that." It looks as if it will, in fact, beat The Binding of Isaac: Rebirth, perhaps this weekend when games typically see their highest concurrent player counts.
Mewgenics launched on PC on February 10. Check out our thoughts on it so far in Game Informer's Mewgenics review-in-progress.
[Source: IGN]
Have you played Mewgenics? Let us know what you think of it in the comments below!
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