

It has been a jam-packed week of video games here at Game Informer and at large. We reviewed Borderlands 4, interviewed the developers behind it on The Game Informer Show this week ahead of its launch, got our butts kicked in Silksong (again and again), and survived the onslaught that was today's Nintendo Direct.
As you might expect, we here at Game Informer love playing video games, and we love writing about them because it's our best way of speaking directly to you – our audience. We enjoy sharing the games we're loving, the ones we're not, what titles fascinate us, what we're looking forward to, and occasionally, what we had for lunch (carne asada is back at Chipotle, so I indulged in a burrito there today). We used to do a weekly series called Weekend Warrior, where we discussed what we're planning to play in the forthcoming weekend.
We're still experimenting with bringing something like that back to the site, but we want to go deeper. We don't want to just talk ad nauseam about the games we're playing (which often include embargoed stuff where we have to annoyingly/cheekily call it REDACTED), but instead, use this space to highlight interesting things happening in games you might have missed, new perspectives we've gained on old favorites, reminders about upcoming titles, and more.
In this edition, you'll find words from Game Informer editors about why now might be a great time to jump back into Marvel Rivals if you haven't in a minute, the strange (and normal) ways we play Hollow Knight: Silksong, what it's like watching someone else play The Legend of Zelda: Tears of the Kingdom, and yes, a quick tease about an upcoming first-party PlayStation 5 game we can't talk too much about yet. So without further ado:
Below, we'll list the names of Game Informer editors and their thoughts for this week's edition of whatever we end up calling this.
If you've been away for a few months (or you've yet to try out the comic book-inspired title), today's launch of Season 4 is a good reason to hop back in. Alongside a new season pass filled with the expected mix of cool costumes (Dark Phoenix!), the new storyline focuses on a sort of battle between heaven and hell, exemplified through two new heroes entering the roster -- Angela and Daredevil. Angela is already in the mix, and her tank-oriented Vanguard playstyle is different from others we've seen in that role, going back and forth between free flight and on-the-ground axe attacks. We're just getting started learning her moves, but it's always fun to see how new characters shake up the experience.
I am allowed to say that I am playing Ghost of Yōtei and that our review will post on Thursday, September 25 at 9:00 a.m. ET. But that’s all I can say! Don’t ask me anything else. For my own, non-professional gaming time, it may shock you to learn I am trying to make my way through Silksong, but the going has been slow. I have also been enjoying The Rogue: Prince of Persia quite a bit, so I would like to spend more time with that, as well. I wish I had it on Switch 2, though.
Metal Eden is a game I'm right on the cusp of finishing – I'm on the final level, actually – and I look forward to writing a review for it on Game Informer next week. It's there where I'll talk about why I like this game so much, but it's here I'll discuss why I love covering games like Metal Eden. It is a game I checked out on a random whim during a June Steam Next Fest, and I loved its demo. Fast forward a few months to its launch, and I didn't get around to the full release until weeks later due to life and other work priorities. Man, am I so glad I did. Amidst a backlog and current log of triple-A releases like Death Stranding 2, Mario Kart World, Donkey Kong Bananza, and more, Metal Eden is a great reminder that there are games worth seeing and playing outside of the typical triple-A circuit of marketing. Sure, Metal Eden didn't appear in a major first-party showcase, but it's still a game worthy of your time if you like shooters, games like Ghostrunner, and the sights and sounds of cyberpunk dystopia. For me, Metal Eden was one part a good time and another part a personal check that it's always good to keep an eye on some of the smaller, less marketed games of the year.
While my recent weeks of gaming have been spent chasing the latest trends, my fiancée Alyssa has finally been getting into Tears of the Kingdom, thanks to the Switch 2 upgrade. She recently found the last of the geoglyph memories, which was a reminder for me of just how beautiful and tragic the game's story is. It's also nice to see that, as a contrast to my direct, progression-focused playstyle, Alyssa doesn't need to finish a game by a certain day or rush to avoid spoilers. On one hand, I'm glad she's enjoying the journey. On the other hand, I'm extremely eager for her to get to the ending, because I've been talking up this final boss for like two years now and I want to see if she thinks it lives up to the hype. She'll save Hyrule eventually, but she's probably going to spend a few more hours collecting horses first.
I'm still punching my way through Donkey Kong Bananza. I'm over halfway through the game with only one Bananza transformation still missing, but I'm still not tired of wrecking everything in sight. It's rather cathartic. I'm not sure if I'll be able to get DK and Pauline to the planet's core this weekend, as I'll be dedicating most of my gaming time to a secret review game.
Beyond collecting bananas, I've been chipping away at Hollow Knight: Silksong. Getting it on Switch 2 makes it great for quick sessions before bed, because I apparently enjoy going to bed angry at not beating a difficult boss for the fifth straight attempt. At least Shakra's soothing and catchy hymns calm me down.
Hollow Knight: Silksong has enchanted me, its gorgeously rendered world calling for me to continue exploring its many areas. I love stumbling across new characters or items that change my character build. I’m spending the weekend closing out Act 1, and I can’t wait to dive in after work!