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Sekiro: Shadows Die Twice Exclusive Coverage

February Cover Revealed - Sekiro: Shadows Die Twice

From Software takes us to Sengoku period Japan for its upcoming ninja-inspired action RPG
by Daniel Tack on

How Character Progression Works In Sekiro: Shadows Die Twice

Sekiro isn’t exactly an RPG, but you will be able to tailor The Wolf to your liking.
by Suriel Vazquez on

Why Sekiro: Shadows Die Twice Doesn't Have Online Multiplayer

Co-op won’t be a part of the experience this time around, but that has its upsides.
by Suriel Vazquez on

Here's What You Can Do In Sekiro's Hub Area

From also says Sekiro's world is among its most open-ended.
by Suriel Vazquez on

GI Show – Sekiro Exclusive, Game Of The Year, Sumo Digital Interview

Watch or listen to us share new, exclusive details on From Software's next game and interview the heads behind the studio developing Crackdown 3, Dead Island 2, and Sonic Team Racing!
by Ben Hanson on

Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates

Watch us walk you through an exciting, new environment in From Software and Miyazaki's next game.
by Ben Hanson on

Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different

We dive deep on the Lady Butterfly fight and talk to From about to learn how Sekiro's bosses take advantage of its new combat options.
by Suriel Vazquez on

Exclusive Gameplay And Details On Creating Sekiro: Shadows Die Twice's Combat

Watch new gameplay of From Software latest game as its lead designer explains how Sekiro is different from Dark Souls and Bloodborne.
by Ben Hanson on

How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice

From is telling a more personal story in Sekiro, and is making some tweaks to their storytelling to match.
by Suriel Vazquez on

How Sekiro Plays Differently Than Dark Souls

For both Souls veterans and newcomers, From has a few tips on how to die less often in Sekiro.
by Suriel Vazquez on

Exclusive Video On The Challenges Of Creating Sekiro's Dynamic World

In this exclusive video interview, From Software's lead developers talk about the refreshing challenge of creating Sekiro's new world.
by Ben Hanson on

Inside The Creation Of Sekiro's Soundtrack

From Software's composer Yuka Kitamura discusses how the themes and instruments for Sekiro compare to her soundtracks for Bloodborne and Dark Sous.
by Ben Hanson on

From Software On The Possibility Of A Demon’s Souls Remaster

The company’s president isn’t opposed to it, but stars would have to align for it to happen.
by Suriel Vazquez on

Hidetaka Miyazaki On Receiving A Lifetime Achievement Award

The creator’s grateful for all the fans who love his work, but isn’t exactly interested in giving them life advice.
by Suriel Vazquez on

How Tutorials Work in Sekiro: Shadows Die Twice

Watch our exclusive interview with Sekiro's lead game designer on why he hopes From Software fans won't be annoyed by more tutorials.
by Ben Hanson on

Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview

The man himself joined us for an hour-long chat about Sekiro and a few other things.
by Game Informer Editorial on

How Sekiro: Shadows Die Twice Became An Activision Game

Activision and From Software give us insight into how they came together for the project.
by Suriel Vazquez on