Fact: Wolverine is awesome. And his new game defines what it is to be him, making you feel awesome every time you tear through an enemy’s flesh. As it just so happens, X-Men: Wolverine may actually be one of the best licensed games out there this generation, mostly because it doesn’t do what so many license-based titles do: play it safe. Bub, this is as visceral and bloody an adventure that you can get this side of God of War – no T-rating censorship here. Wolverine may be lacking in quite a few areas, and where Kratos’ adventures are massively epic Wolverine’s is a little anticlimactic and frustratingly short. Worse yet, the game is forced to live under the shadow of 'Batman: Arkham Asylum' as 'the' comic game of the year. But Wolverine's game is still a thrill ride worth experiencing, for sure. [note – I have seen the film X-Men Origins: Wolverine as well.]
STORY: Just like with the film, this game tells the origin story of Wolverine. Well, sort of. Instead of starting with the young James Howlett (Wolverine) and his brother Victor Creed (aka Sabertooth) as children in the 1800s, it begins with the titular hero as a part of William Stryker’s Team X, who are on a mission in Africa. The game than fast-forwards to after Wolverine left the team, and now Sabertooth is on a rampage killing members of the team, and apparently Wolverine’s girlfriend, who is the reason Howlett takes on the name Wolverine. Now, Wolverine is on a mission to kill Victor Creed as well as Stryker, who has had some maniacal plans all along, which included replacing Wolverine’s bones with the unbreakable Adamantium before trying to erasing his memory. The game’s story constantly flashes back and forth between Africa and the present, which ends up being a little disorienting at times, partly because the Africa levels are terribly repetitive, but also because it convolutes the otherwise simplistic story. In the film, events occur in chronological order, but the game makes everything a bit more confusing, and leaves some questions frustratingly unanswered. It isn’t impossible to follow, it’s just unnecessarily difficult. The redeeming factor story-wise is that the game goes beyond just the movie’s storyline. The Gambit encounter is expanded significantly, and an entire side-story tied to the main quest is added, featuring the first Sentinel - because really, can you make a Wolverine game without at least one of those giant robots? Oh, and as a side note, the game’s story will probably be easier to follow for the most part if you’ve seen the movie as well, since many story points are glossed over in an attempt to get the player to the action as quickly as possible.
PRESENTATION/GRAPHICS: Wolverine features some nice looking visuals. Over the course of the game you’ll visit environments such as an African jungle, multiple factories, a snow-covered hill side, Vegas, and a short bout in an Idaho grocery store. Each and every location you visit looks pretty nice in general (despite some repetitive tile patterns, but the real attraction is Wolverine himself. His animations are fluid, acrobatic, and quick, just like they should be. The multiple ways Wolverine finishes off his enemies are a sight to behold (at least for a while), but above all other things, the real time regeneration effects are the main attraction. As Wolverine gets shot up, his skin opens up, eventually revealing bones and tissue, among other bloody details. Get to cover or clear the area and you’ll immediately begin to notice the wounds start to close up in real time. Blood vanishes, skin grows back, and soon enough his body will be as good as new in no time, all before your eyes. Wolverine may not be the last game to employ this technique (the new Splatterhouse reboot will feature very similar technology), but as the first to use this effect, Wolverine gets the accolades. Some moments stand out in particular and truly look great. A brawl with Sabertooth early in the game features some sweet rain and lightning effects, while the battle stays as fast and furious as any of the other fights in the game. While things like barrels and boxes are always destructible throughout the game, the destructible environments in the grocery store fight are also quite impressive, as is the scale of the fight with the Sentinel. There are also subtle effects, like the scratch marks that appear on most surfaces when Wolverine slashes into them. The few pre-rendered cutscenes that are sporadically placed throughout are without a doubt the best-looking part of the game, the blood-colored icing on the graphics cake. However, it isn’t all praise for the game’s visuals. The biggest problem I noticed with the visuals is that there are many graphical oddities to be found throughout the adventure. I would commonly find Wolverine and enemies standing in mid-air. Voices will occasionally not sync up with the lips, and the texture work isn’t the greatest. Clearly, Wolverine isn’t the most polished game graphics-wise, but it never effects the gameplay negatively, so it’s nothing much to worry over. Also, some of the environments, especially Africa and the assorted factories keep repeating and often last too long, so the initial shine of the good-looking levels began to wear off on me, but everything is generally nice and crisp-looking overall.
And let's not forget about the audio aspect of the game. Hugh Jackman voices his character in the game. If you’ve seen the movie, you’ll notice a large amount of the exact same lines that were in the movie used in the game. I can’t prove it, but I even have a feeling they might have transferred the movie lines straight into the cutscenes. Either way, Jackman does a great job, and most of the others do a good job as well (though Gambit says ‘Mah Fren’ a hilariously numerous amount of times). I was mostly impressed by the performances, which aren’t always so great in comic book games or licensed games in general. However, whatever little girl plays the voice of the little mutant girl Wolverine rescues early in the game comes off as unintentionally freaky, and clashes badly with the reasonable performances of everyone else. She’s only in one level though, so it’s only a small blemish. Meanwhile, Wolverine ripping through bad guys and objects sounds great, and the enemies scream are just wonderfully horrifying. The score that plays in the background is intense enough to be fitting, but it’s nothing memorable.
So X-Men Origins: Wolverine is missing some polish and a longer experience, but the combat is surprisingly awesome. This is a pretty good rental game, and once the price goes down from the steep $60, it’ll be a lot more attractive of a purchase. X-Men fans will likely love this game, but any fan of gory action looking for something to play without Kratos in it should check this out.
Title: X-Men Origins: Wolverine
Developer: Raven Software
Publisher: Activision
Genre: Action/Adventure
Players: 1
Release: May 1, 2009
WHAT IT IS:A visceral action slasher that captures the spirit of the man who is Wolverine, and serves as an example of a movie tie-in done well.
WHAT YOU’LL LIKE: Satisfying, layered combat. Possibly a better Wolverine experience than the film. WHAT YOU WON’T LIKE: The short length, and the repetitive fights against groups of foes.
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