A few days ago, we reported on the early hours of Star Trek Online, the new MMO from Cryptic that entered into open beta testing earlier this week. We’ve since had plenty of time to dig into the space and ground combat, skill system and upgrades, and even play a little bit of the unlockable Klingon faction. Here is our full report along with screens taken from our time in the game.At the end of our last look at the game, which you can read here, we’d completed the introduction as a young Star Fleet officer, having been promoted to our first command during a crisis period for the Federation. Threats lay heavy upon the galaxy – war with the Klingons, the reemergence of the Borg, and deeper, more mysterious dangers that seem to be looming on the horizon. The early missions that follow the game’s introduction do a fine job of establishing many of the complex and interconnected game systems that govern play. The first and most significant is the skill system – the primary way to build up your avatar’s abilities and have them rank up. Players acquire skill points by completing missions and defeating enemy forces. Once attained, they need to be spent upon various abilities that improve your in-game actions. We initially threw some points into Starship Command for added maneuverability and damage with our ship, and then several points into energy and projectile ship weapons, so that our phasers and torpedoes would pack more of a wallop. With the last skill points we’d built up during the introduction, we fleshed out our ground capabilities – improving our own personal combat skills and our ability to command away team members and improve the use of their skills.Spending these points helps to ascend the long road through the ranks of Star Fleet, the leveling system of the game. Every rank has 10 grades (levels) that build up as you play. After the introduction, players will already have moved out of their roles as Ensigns to become Lieutenants. From there, the progression is Lieutenant Commander, Commander, Captain, and Admiral. Each new rank brings with it a new tier of abilities, weapons, and missions. However, more notably, it gives players their next tier of ship.
Star Fleet ships are split into five tiers to match the corresponding ranks. Every player begins the game as the captain of a light cruiser. However, at the Earth spacedock that serves as home base for the Federation, players can quickly customize the look of their craft within the constraints of that ship's class. For our ship we changed out the saucer and nacelles, and altered the color scheme for the exterior before heading out for our first major missions. It’s fairly limited this early in the game. It will take many hours to reach the second tier of ships, but at that point the options expand dramatically. Beginning as a Lieutenant Commander, players are able to choose between fast and dangerous escort ships, heavy and well-fortified cruisers, and technologically advanced science ships.The following hours of play were filled with numerous missions that had us crisscrossing the nearby regions of space. An overview “Sector Space” map allows for easy transversal across the galaxy between systems, but it’s only once you enter a system and its surrounding space that you’ll dive into space combat. In addition, many systems will have ground sections attached to missions located there – requiring you beam down for exploration, negotiations, or most commonly, ground combat. We tackled one mission that had us negotiating to end a work stoppage on a Federation mining colony. Another mission sent us into a heated space battle with the reptilian Gorn after their attack on a science facility. Still another demanded we patrol several separate star systems for signs of Klingon incursions into Federation space.Along the way we were automatically placed in open instance groups with other players who were attempting the same missions we were. Though this feature can be turned off to play solo, the open instance approach often sends players into much larger and more exciting battles than they might encounter alone. With three or four player ships as allies and a commensurate number of enemy cruisers and fighters, space battles can become impressively explosive affairs. If you like the team you’re automatically assigned to, you can stick with them for several upcoming missions. When you’re ready to head out solo once again, it’s easy to leave. We also explored another largely group-focused activity called Fleet Actions. These massive battles had us dropping in with a large group of other players to tackle extremely large battles. For Trek fans, imagine the really big battles in the latter seasons of Deep Space Nine or the opening battle against the Borg in Star Trek: First Contact, and you’ll have a good sense of what Cryptic is going for with these sessions. These large-scale battles are objective driven, and can be found scattered about the galaxy – easy to drop into when you want a break from the mission tree.
Hmmm. This could end up being interesting. I think I'll still wait for TOR to come out.
this would be amazing if I liked Star Trek.
Star Wars FTW
The title for this article is awesome. lol. Been there...
Yeah I'm sure it's going to be a good game, but if I were to play it I'd be lost. I'm sure to some nerd out there seeing these aliens and their homeworlds would be mind blowing, but it's be lost on me.
And when I say nerd I mean that in the most respect of course, as I'm just the polar opposite side of the nerd coin waiting for TOR. LOL
Looks pretty amazing. Hopefully, my first attempt at an MMO (besides Runescape, hehe) will be a good one.
I like Star Wars better. However this is looking really good. However ill wait for TOR
The game looks decent so far... its a maybe for me right now....
Intruiging.
it looks ok, i suppose....?
Still waiting for the download to be complete. I got a ways to wait.
This game looks like it is going to be a great get a way from World of Warcraft. I personally love futuristic space travel eras way more then the World of Warcraft era. I'm really hoping that I was a winner of one of those beta keys.
Waiting for the install. This will be my first MMO..... but I'm too much of a trekkie not to get in on this. I just am naive on how you control it.... is it like a joystick thing, or will me keyboard and finger mouse on my laptop be enough?
It's a shame they won't take another two or three months to polish it up before final release. Early adoption of MMOs by default means that you'll play through some pretty extensive buggery, though the kind of stuff that clearly doesn't need to be in the final product ought to offend consumers. Having such a brief beta right before release seems lackadaisical at best, which really isn't the best message to be sending. Regardless, I'm still excited by all of the buzz I've read so far, and as a big Trek fan I know I'll probably be giving the game a shot. I may wait to see a more definitive verdict before I decide on a subscription, however.
It gets better the more I hear about it.
I know right very original title,
piques up my interest right away (sarcastic)
I don't even play games on my computer....
I like Star Wars is a lot better than this
No, you jerks didn't give me my beta key! Sounds interesting though..
This game looks sweet! I am more of a Star Wars fan, but I am still going to give this a try. I need a break from WOW.
I have been playing the beta since day one, and other than the beta bugs, this game is awesome! It is a much welcome relief from WOW and it really makes you think in battle.
I'm more excited for The Old Republic, but I love Star Trek to. So if they're going to give me a beta key I'm using it. Longest download ever in my opinion.