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Sonic Generations
Sega
has been in an awkward spot with the Sonic series for years.
Three-dimensional titles like Sonic and the Secret Rings and Sonic
Unleashed perform well on store shelves, but are lambasted by critics.
While the new post-Sonic Adventure titles have found a wide audience
with younger gamers, longtime Sonic veterans such as myself yearn for
the glorious 2D days. Sonic Generations’ strives to deliver the best of
both worlds, and my brief spin through Green Hill Zone helped restore my
faith in the inconsistent series.
Similarly to Sonic Colors,
Sonic Generations delivers both 2D and 3D gameplay in one package.
Instead of swapping between dimensions in a single level, however, the
unique perspectives are split into separate stages. But there’s a catch –
the two gameplay types are represented by modern and classic versions
of Sonic. This paradox is the result of a mysterious new evil tearing a
hole in the time-space continuum, and the two hedgehogs must unite to
find out who is behind it all. The green-eyed Sonic introduced in Sonic
Adventure cruises through the 3D levels, and the side-scrolling stages
mark the long awaited return of Genesis-era Sonic. It’s an
understatement to say I was excited to see an HD version of the short,
stout, black-eyed Sonic I grew up with.
If you played Sonic 4,
you’re aware that Sega’s previous attempt to emulate Genesis controls
was floaty and awkward. You can throw out those concerns. Aside from a
hot-buttoned spindash, classic Sonic controls just like you remember.
Leaping across platforms feels tight, and the sense of inertia is
spot-on. After multiple playthroughs of the brief level, I looked down
at the modern controller in my hand and was surprised not to see a
Genesis pad.
Stepping into the bright red sneakers of the lanky,
wise-cracking, modern Sonic is similar to playing any of the recent Wii
games. These streamlined rollercoaster segments don’t usually do much
for me, but the level I played was a riot. Sonic has all his new tricks
at his disposal, such as boosting, rail-grinding, and homing-in on
enemies. Nabbing rings and killing badniks builds up Sonic’s boost
(borrowed from Sonic Colors), allowing you to blaze through loop de
loops as the catchy Green Hill Zone music quickens. In one section of
this branching course Sonic leaps through a waterfall onto a rail that
he promptly grinds. A gigantic robotic fish then springs from the water
below, chasing the hedgehog down in a scene reminiscent of the Sonic
Adventure’s whale chase.
Whether it was called Emerald, Mushroom,
or Splash Hill Zone, gamers have played Green Hill Zone dozens of
times. Despite the repetition, Sonic Generation’s iteration of the
iconic stage trounces them all with lush backgrounds packed with
waterfalls, greenery, and the most fluid platforming layouts yet. The 2D
and 3D versions of the stage are entirely different, but both take full
advantage of the Xbox 360 and PlayStation 3’s hardware to produce
stunning visuals that will make Sonic fans lose their rings. Sega says
you can look forward to revisiting your favorite Sonic stages from the
Genesis, Dreamcast, and modern games in all their remixed, high
definition glory.
Every Sonic game is an opportunity for Sega to
put the stethoscope to the fanbase and gauge their enthusiasm. Sega
appears to have diagnosed many of the problems that have plagued the
series for years, and a remedy may be in sight. I loved my first dose of
Sonic Generations, and I’m ready to discover what else is in store.