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New Super Mario Bros. Wii
We've spent a healthy amount of time with New Super Mario Bros. Wii in
the last week, and it's proving to be a serious challenge reminiscent
of the series' hardest levels. Whether you're going solo or with three
friends by your side, there's a wealth of new gameplay elements,
enemies, and platforming challenges to ensure you'll be clamoring for
every 1-Up you can get.
While the game is chock full of throwback levels and familiar enemies,
it's by no means a simple nostalgia act. One area has you jumping from
giant manta ray to giant manta ray, desperately trying to get some sort
of footing to prevent a quick death. Another has giant floating bubbles
that require the player to seamlessly alternate between swimming and
platforming. Later levels are possibly the hardest platforming
challenges in the series' history, with Bullet Bills, cannonballs, and
lava geysers filling the screen. One such stage incorporates motion
control, requiring the player to tilt the Wii remote to guide a
platform along a rail. It's insanely difficult, and if you're playing
four-player it's almost a guarantee that you'll accidentally kill a
friend by jumping on their head at the wrong time.
Most of the enemies will be familiar faces like Goomba, Koopa Troopa,
Boo, and Wiggler, but there are several new and revamped baddies
entering the Mushroom Kingdom. You may remember Fuzzy from Super Mario
World (not the "Touch Fuzzy, Get Dizzy" version from Yoshi's Island),
but he's much more of a threat this time around. Instead of one or two
of these creatures on a rail, they'll sometimes appear in giant groups,
often with super-sized versions in the mix. Cloud enemies will try to
blow you off of platforms, Crowbers will swoop down at high speeds, and
the sky will sometimes be littered with parachuting Bob-ombs.
Thankfully, Mario isn't without a new bag of tricks to help him on yet
another Princess-saving, Koopaling-stomping adventure. You've probably seen the ice flower,
penguin suit, and propeller helmet in trailers, and these are all
welcome additions to Mario's ever-growing power-up library. Even when
you don't have a propeller helmet, your character can grab special
propeller blocks to temporarily give him an airborne boost. Both propeller methods are great alternatives to previous methods of flight (Raccoon/Tanooki suit, cape), and allow for far more precise movement when planning an accurate Koopa head-stomp.
We're only a couple weeks away from New Super Mario Bros Wii's release,
and all signs are pointing towards a fantastic mix of nostalgia and
pure platforming challenge. Keep an eye on the site for our full review.