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Final Fantasy XIII

Square Enix Delivers A Great Game, Not A Savior

Final Fantasy XIII has ascended to a nearly religious significance in the eyes of many gamers. A piece of heavy artillery in the constant console war, it was initially cited by many as the game to single-handedly justify a PS3 purchase. When it went multiplatform at E3 2008, the announcement was considered the biggest coup of the show, literally bringing some ardent fans to tears. With all of the emotions and expectations it carried before it was even a playable game, Final Fantasy XIII became more than just the next entry in this storied franchise. It became a symbol – a promise for the future of gaming.

Once you begin playing, the fog of mythology surrounding the title quickly lifts, and you realize that Final Fantasy XIII is just a role-playing game. It doesn’t have any mystical powers or curative properties. It has systems, just like any mortal RPG – battle systems, leveling systems, and upgrade systems are all here, and they are exceptional. FF XIII is not the Game Whose Coming Was Foretold, but every aspect of the gameplay is precision-tuned to deliver the most technically impressive title in Final Fantasy history.

Since this series has long relied on a series of simple commands – like attack, magic, and item – to govern enemy encounters, I am surprised to report that combat is the greatest triumph of FF XIII. Square Enix has overhauled the concept of battle, focusing more on guiding the tactical flow of the fight rather than each character’s specific actions on a turn-by-turn basis. The result is a kinetic, fast-paced system that stands out as my favorite in the series.

The mechanic revolves around the concept of paradigms, which are arrangements of characters with specific jobs and abilities. You will only have direct control over the party leader, while the other two members behave according to their assigned roles. A character in the sentinel role will soak up damage and attract enemy attention, allowing the other two to perform duties like debuffing or casting offensive spells. However, the tides turn often, and you’ll need to switch your paradigms mid-battle to adapt. You may have to bombard a well-armored robotic juggernaut with electrical spells until its defenses are down, and then quickly swap to a paradigm focused on physical attacks to do some real damage. After you get burned by the same robot’s super-attack, you may want to spend a few seconds in an all-medic paradigm to recover your HP before going back on the offensive.

The idea seems simple at first, but the game gradually builds the complexity until you feel like a strategic powerhouse, creating and exploiting weaknesses by switching your paradigms every few seconds. It’s fun, easy to use, and a refreshing departure from the RPG norm. After just a couple hours, I abandoned my stubborn tendency to manually enter commands for my party leader; it slows down the frenetic pace, and the auto-battle command is more than adequate. Plus, it frees your attention to marvel at the breathtaking graphics and visual effects.

Devil's Advocate:
The “Other” Perspective
It may be an excellent RPG, but Final Fantasy XIII’s right to bear the Final Fantasy name could be called into question. Many of the series’ conventions are either highly modified or simply thrown out the window; there are no sidequests to undertake until about 30 hours into the adventure, no towns to explore (all of your shopping is done from save points), and no revisiting old areas via airship. It’s game over if your party leader is knocked out (regardless of how much health your other allies have), and the summons’ ability to turn into drivable racecars and motorcycles is bizarre. None of these things are necessarily bad, but they are certainly drastic deviations from Final Fantasy’s established traditions.

The battles aren’t the only reason you should play FF XIII. The process of leveling up your characters, called the Crystarium, is a great hybrid of the sphere grid from Final Fantasy X and the job system from Final Fantasy V. You choose how each character progresses in his or her available roles, though the full Crystarium doesn’t really open up until relatively late – mainly because the plot dictates your party composition for the majority of the game. The ability to tweak and customize your party doesn’t really become possible until chapter 11 (of 13), which is also the only section of the game where I found a few hours of grinding necessary to progress.

The only key area where FF XIII betrays fans – and this is heartbreaking for me to admit – is the story. The narrative makes a number of small missteps, but they all tie back to one larger issue: the characters. The game is largely driven by the personalities of the six main party members – their goals, mindsets, and personal revelations. Unfortunately, these revelations feel extremely rushed and artificial, forced by the necessity of moving the plot forward. These moments range from insipid to obvious, like “I was fighting because I was too scared to face my fate,” or “I didn’t tell anyone this piece of critical information because I thought they wouldn’t like me.” Periodic updates on the characters’ vacillating attitudes are poor substitutes for a clear long-term goal and a compelling antagonist. Even the Final Fantasy series’ B-squad bosses, like Zeromus and Necron, make more sense than your ultimate adversary in FF XIII.

A good story is of paramount importance in a role-playing game, but the fact that FF XIII’s other elements compensate for its disappointing narrative is a testament to the overall quality of the experience. For years, gamers have had visions of this title as an industry-transforming epiphany, but no game could possibly live up to such astronomical expectations. That’s no reason to lose faith; though reality doesn’t match the myth, Final Fantasy XIII is a phenomenal RPG destined to be remembered as a technical milestone for the series.

 

The Edge
Final Fantasy XIII is an excellent game regardless of what system you're playing on. However, the Xbox 360 version's graphics are a few steps behind, with noticeable compression in the cutscenes and less impressive lighting.  It's enough for me to recommend the PS3 version if you have the option, but 360 gamers shouldn't feel too slighted; the visuals are still good, and even without installing, I didn't encounter any major hiccups in performance.

User Reviews:

  • 7.00
    Final Fantasy XII was viewed as one of the worst Final Fantasy's to hit the market. With Final Fantasy XIII Square Enix aims to righ the ship. Does it stand up with the great Final Fantasies or get run over by a stampede of Chocobo? Gameplay there are multiple parts to FFXIII's gameplay so let's...
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  • 6.50
    This game has excellent special effects. The battle system is innovative and fun but has an autopilot mode which kinda takes the necessity out of player interaction. In addition it is also real time and there are too many pauses in your character behaviors that give the enemies the drop on you. The music...
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  • 9.75
    Wow, so I know it's REALLY old news about the game, but for a while, I wasn't able to write a proper review for the game (for some reason, my browser wasn't showing the "Write a Review" link). I wrote a short blog about it, but whatever, let's get down to the review. I'll...
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  • 9.50
    Saying that both hype and expectations surrounding the thirteenth numbered entry in what is without a shadow of a doubt the biggest RPG franchise in the world of gaming are exceedingly high is a severe understatement. Being a longtime fan of the franchise myself I was no different. Since the game was...
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  • 9.50
    I beleive that the game is amazing in every way. The new battle engine is a very unique and innovative tool to use and it brings more epicness to the battle. Every scenery is beautiful in it's own way in the creative world of Cacoon. This game is suitable for anyone, even if they've never played...
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  • 8.00
    FF13 is a beautiful game... the cutscenes are great and the character models and animations are some of the best I have ever seen. The new battle system is fun, after you learn what you're supposed to be doing. Which takes a number of hours and eventually you will more than likely just rely on the...
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