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How First-Person Games Trick Our Brains By Creating Monstrosities: Firewatch Edition
One of the clever tricks of video game development is convincing our brains that scale and perspective match real-world equivalents. When we’re playing a first-person shooter, we imagine someone that looks and is proportioned like us. Sometimes we’re reminded that it just isn’t so.
You have seen this comic by John Kleckner that paints a humorous (and disturbing) picture of the monstrosities of FPS design we rarely see:
The truth isn’t terribly far off. Campo Santo artist Olly Moss shared clips of in-production Firewatch animation on Twitter that reveals Henry (the protagonist) to be a deformed, double-jointed freak.
Firewatch animation in third person reveals a nightmare human carbuncle. pic.twitter.com/lqVyH84xP8
— Olly Moss (@ollymoss) February 11, 2016
Go home, Henry. You're drunk. pic.twitter.com/Mu00PcCxKG
— Olly Moss (@ollymoss) February 11, 2016
Walking simulator. pic.twitter.com/PWsbSgX6Zc
— Olly Moss (@ollymoss) February 11, 2016
We had to cut this Henry reveal. pic.twitter.com/rw1VsYB89r
— Olly Moss (@ollymoss) February 11, 2016
With the realization that Henry is a hulking, giant-handed, troll, we agree with Moss. The next Smash Bros. game must offer up a little Firewatch love.
For more on Campo Santo’s debut game, check out our review. If you happen to playing on PlayStation 4, know that a fix for the frame rate issues is on the way.
[Source: Olly Moss on Twitter, John Kleckner (Comic Image)]