We're Back. We hope you'll join us. Learn more
Battlefield 4 Dynamic Environments Supported By 60 Frames Per Second On Next-Gen
Earlier today, we showed you the new Battlefield 4 map, Paracel Storm. At Gamescom 2013, I played a match on the tropical island on the PlayStation 4.
Battlefield 4 feels familiar, but with the advent of next-generation hardware, it looks better than ever before. The game is running at 60 frames per second, which complements the new dynamic aspects of the map.
At the start of a match on Paracel, the sun is shining and the wind is calm. As the battle progresses, the skies darken and a storm rolls in. The changes are subtle while playing, but looking at before and after pictures reveal a stunning change.
Battlefield 4 also encourages a new level of player agency. New actions that are as simple as closing a metal container door (preferably to protect yourself from enemy gunfire) or as significant as crashing a large ship into the island provide arenas that are constantly in flux. In combination with the traditional Battlefield environmental deformation, these new opportunities to interact with the landscape offer new options when combating the enemy.
Sorry, this video is not available