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Bungie Unveils New Halo: Reach Multiplayer Modes

by Matt Bertz on Apr 16, 2010 at 12:40 PM

When the Halo: Reach demo invades consoles on May 3, the Halo faithful will get a taste of four new multiplayer game modes for the first time. 

Talking to our friends at 1Up, Bungie said it was time to shake things up. "We just said, 'okay, Slayer, CTF, King of the Hill, those are great, let's lock those up and put them aside. Now what else? What can we have?' And then came up with some fun stuff to do in the space," said mutiplayer designer Derek Carroll.

The first of the new modes is a party game called Headhunter, which tasks players with collecting the skulls of their deceased enemies and transporting them to a depository. If you get sniped on the way the other players can scoop them up for their collection.

The second mode, Stockpile, pits two teams against one another in a race to collect the four flags stationed randomly around the map and return them to their home bases. Once you bring the flag to your base, you must defend it for a predetermined amount of time.

Generator Defense, the third new mode, "pits three Spartans against three Elites. The Elites are trying to destroy three generators before time runs out while the Spartans are trying to defend." This mode is divided into two rounds at five minutes apiece, with teams switching sides after the break.

The final new mode Bungie revealed is called Invasion. This vehicular-focused mode opens up the battlefield for six-versus-six matches and seems to be a multi-stage, objective driven experience.

To read more about the new mutliplayer modes, read 1Up's more comprehensive coverage.