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Funny To A Point – The Dreaded Question: Vol. II
A little over a year ago (good lord, has this column lasted that long?), I shared what has become something of a tradition in my house when it comes to video games: My wife sees me playing a new game, asks me what it's about, and then I spend a few minutes bumbling my way through a plot summary that I don't fully understand myself because my brain stops working as soon as I get a weapon in my hand. Her follow-up questions invariably tear apart my explanation like a dumb-as-rocks criminal under cross-examination, but I still appreciate the exchanges; not only do they offer us an opening to discuss video games (other than the stupid Bubble Witch game she's obsessed with), they also help me parse my own thoughts about what I'm playing.
I've played a lot of games since my last
round-up, and despite having never been able to muster an adequate plot
synopsis, my wife still asks for one every time I start a new game. My ultimate
takeaway from the previous collection was that I need to pay more attention to
narratives while I'm playing – but have I actually followed through with that revelation over the
past year? Of course not Let's find out!
Note: This column may or may not contain spoilers for some recent games. I'm not really sure.
Horizon Zero Dawn: The
Frozen Wilds
What's it about?: "Aloy is investigating a mountain in this
new region of the world because more machin– OH SH** IT'S A ROBOT BEAR!"
I actually reviewed
The Frozen Wilds, and as such I was paying special attention to the plot
and taking notes during my playthrough. Not that the extra incentive was
necessary; Horizon's intriguing mysteries kept me engaged with the plot
regardless, and I had no problem keeping my wife up to speed as I played
the main game. What took a little more explanation, however, was how The
Frozen Wilds is incorporated into the main story, which went something like
this:
"It's not really a sequel – it's the same game as before, but now there's a new area and some other stuff. I DID beat the game, yes, but it takes you back to before the final mission so you can do the new storyline, which ties into the old story kind of. No, I don't have to beat the main game again, I already did that – I mean, technically now I haven't done it, but I know what would happen if I did do it again, which I don't need– hold on, another friggin' bear is eating me."
Makes perfect sense, right? I don't know why she was confused...
Assassin's Creed
Origins
What's it about?: "You're a guy in Egypt who is almost
certainly going to become an assassin, and it sounds like his son is dead? He's
probably going to kill whoever murdered his son, if he really was murdered. I'm
guessing pharaohs. Or Cleopatra – no wait, that would be stupid. It's gotta be
pharaohs."
Hoo boy, how about that intro to Origins? Nothing like getting thrown
straight into...what exactly? Flashbacks and flashforwards and combat and – why
is he carving up his own arm with an arrow?!
Origins basically starts out like Memento, only YOU are the Memento guy, and not even tattooing CliffsNotes all over your body will keep everything straight. Literary experts call this storytelling device "in media res," which is Latin for "I don't know how to start this thing; f*** it, lets jump straight to the middle."
My wife is vaguely familiar with the premise of Assassin's Creed, so my explanation more or less sufficed. It's a good thing, because I still don't know anything beyond that. Oh, I know you have a pet hawk, because I fell asleep the first night I was playing and when I woke up it was perched on my arm. That was pretty cool.
Cuphead
What's it about?: "I'm a cup who lost
a bet to the devil and now I have to collect the contracts of other cartoons,
if I can ever get past this F***ING DRAGON!"
Here's a hot news scoop I'm sure you haven't heard before: Cuphead is
stupid hard. And I love stupid hard games! I gave Super
Meat Boy a 9! And Spelunky
an 8! I don't love Cuphead though, and it was two follow-up questions from
my wife that made me realize why.
"Wake me up in an hour?" was the first question, which she asked because she had been studying all night for an exam while I was playing, and needed a quick nap. "You're still on this level?" was the second question, which she asked after I woke her up. And I sure was! Nothing like spending an hour and a half on the same two-minute segment against a cheap-ass dragon and his totally random cloud platforms to make you second-guess what the hell you're doing with your life. Friggin' dragon.
The Legend of Zelda: Breath
of the Wild
What's it about?: "It's the new
Zelda."
My wife isn't a big gamer, but even she has been conditioned to not expect story
from a Zelda game. Link, Zelda, Master Sword – we get it. I'm still only a
couple hours into the game, but if she had asked for further explanation, my
synopsis would've gone something like this:
"Link woke up in a tipped-over refrigerator in his underwear, and now he's scouring Hyrule for a blacksmith who's worth a damn because every weapon he picks up shatters after a few whacks. Oh wait, and now it's raining, so I'm just going to sit at the bottom of this wall like a lump of Deku poop and wait for it to stop so I can climb it." 10 out of 10!
Hidden Agenda
What's it about?: "Remember Until
Dawn, that horror game you were worried about me playing because I kept on jumping so much? It's from the same developer, only
with detectives this time. No, I'm not going to start jumping again."
Beyond her trademark question, my wife didn't need a plot synopsis for
Hidden Agenda – she was sitting next to me on the couch while I played through
the entire thing. Instead she just refused my pleas for advice during the hard
decisions, and then would mutter, "You shouldn't have done that," immediately
after I made a choice. Talk about backseat adventure-game driver!
South Park: The
Fractured But WholeWhat's it about? What the heck are you doing?:
My wife is familiar enough with South
Park that she didn't need/care for a plot synopsis going into The Fractured
But Whole (though she did concede that the name was pretty funny). Instead,
she asked the above question about a dozen times while she was studying with
her back to the television. My answer was always, "I'm farting on people." Come
to think of it, that also aptly sums up what the game is about...
Coming Up Next: More incredibly succinct and insightful summaries of 2017's hottest games...
Middle-earth: Shadow
of War
What's it about?: "It's Lord of the
Rings, only this time my ghost pal and I made a second One Ring, but the big
spider that tried to eat Frodo – who is now a sexy woman – stole it. No, the
spider is a sexy woman, not Frodo. Anyway, rather than trying to get the ring
back I'm now endlessly killing/befriending orcs for some reason."
My wife is a much bigger Lord of the Rings nerd than I am, so she had way more follow-up questions for Shadow of War than she usually does. It was about the time that I guessed the ghost's name was Celebimbo that she stopped asking me them and just started looking up answers on a game wiki. After that, she was the one feeding me plot summaries – mostly heated ones about all the stupid changes the game makes to the lore. She ain't wrong!
Destiny 2
What's it about?: "Well, this big
alien named Ghaul locked up that giant ball in the sky, which is what gives me
my powers, so I'm trying to kill him – though the real goal is to collect as
many shiny colored guns as possible."
I tried going back to the original Destiny shortly before the sequel launched,
and my wife was very confused why I was once again creating a well-armed Smurf
and shooting a bunch of the same aliens when I started playing Destiny 2. She hasn't
had many questions during my ensuing
obsession with the game, other than why I'm still playing weeks after I beat it (her and every
Destiny 2 player, amiright?) – and why I'm always yelling, "Dog! Cup! Sun! Axes!"
at my co-workers when we play together.
Mario + Rabbids: Battle
Kingdom
What's it about?: "Mario and his
friends got sucked into a world with the Rabbids – they're basically demented
rabbits from a different game – and now they have to find a way to separate the
worlds again."
Mario + Rabbids was another review game for me, and I mostly played it in
handheld mode. My wife seemed pretty
indifferent about the game, though she said she felt sorry for the little
Rabbid that gets the magic VR machine stuck to his head, and she also asked me
to turn down the manic
boss music a couple times because it was "stressing her out." I mean, I get
it, but that's one catchy Kirkhope jam!
Mass Effect Andromeda
What's it about?: "It's a
continuation of one of my favorite series, except now all the characters are
super lame and I've done nothing but open-world fetch quests for 10 hours."
Oh, Mass Effect Andromeda. I wrote a
whole column about how my opening hours with Mass Effect Andromeda sucked,
and it kept sucking from there like...oh, I don't know, a giant vacuum cleaner. If
you want to read more of my thoughts on Andromeda's story, just click the link,
alright?
A black hole! Dammit, I definitely should've said black hole. Boy, I really blew that one, huh?
Diablo III
What's it about?: "You're supposed to
be stopping Diablo and all of his minions from taking over the world, but I did
that a long time ago. Now I'm just killing everything I see to score more
sweet, sweet loot."
Aside from telling me to never say "sweet, sweet loot" again, this is
another game where my wife didn't offer a lot of follow-ups. I think it's
because Blizzard's storytelling is stupidly obvious pretty straightforward:
good takes on evil, good wins, The End. That said, despite playing
through Diablo III more times than I can count*, I'm still not super clear
on the details. I mean, there's the part about Diablo, obviously, but beyond
that? I remember a woman who got possessed by evil, some other evil wizard who
ends up being your friend after you give him a magic upgrade cube, and those
fat naked guys that explode into eels – they don't have anything to do with the
story, but they're still my favorites. Man, being a Diablo story writer must be
a sweet gig...
Stardew Valley
What's it about?: "There is no story.
I'm just a farmer now, honey. I'll miss you."
I managed to wean
myself off of Stardew Valley** earlier this year, but the addiction never
fully goes away; even just thinking about it now makes me want to jump back in
and farm until I'm up to my eyeballs in blueberries. Dammit, Jeff – stay strong!
My wife didn't understand why I was so enraptured by Stardew Valley, but she didn't mind it either – the graphics are charming, the music is catchy, and it's about the only game that doesn't fill our living room with the sounds of gunshots and explosions. What's not to like?
Oh, turns out there is one thing: Penny. I gave Penny a melon on her birthday (mainly because I felt sorry for her having to live in a trailer with her alcoholic mom), and my wife got weirdly jealous about it – and pointing out that she's just a stupid sprite only seemed to make matters worse. I guess in my wife's defense, I've never given her a melon on her birthday, so maybe it hit a little too close to home.
Regardless, my wife eventually got over it, and after she learned a little more about Penny's backstory, she gave me her blessing to court her – which totally weirded me out. At that point I just decided to stay celibate and focus on my crops – ol' Bessy is the only companion I need!
Need a few more laughs? Click the fancy-pants banner below to check out Funny To A Point's fancy-pants hub! Wait a minute, that's too many fancy-pantses...
*Look, I swear this isn't just an elaborate ruse to get you
to reread all of my previous columns. (back to top)
**Alright, maybe it is. (back to top)