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Going Hands-On With Switch Answered Our Five Biggest Questions
Nintendo never aims for normal. The Xbox One and PS4 already out power the Switch, and the console hasn't even released. However, Nintendo isn't interested in releasing the most powerful console; it wants a console that does something different. The Switch is a system that plugs into your TV for traditional gaming, but that can also be mobile within seconds.
After spending a whole day getting my grubby mitts on the Switch's every configuration, I walked away more enthusiastic than ever about Nintendo's newest console.
For a detailed breakdown of the Switch's technical specs, read What We Know About Nintendo Switch.
How fast can you
switch between TV and mobile modes?
Almost instantly -
The Switch's debut showed people grabbing their Switch off the dock and immediately
playing on the go, but I wondered if there was any editing trickery going on during
that video. After "switching" between these two modes, however, I discovered
that the system really does transform from a console into a handheld as quickly
as that video made it look. There was a few second delay between putting the
console in the dock and having whatever game it was running show up on your TV.
However, I'm talking maybe 2-3 seconds; it only takes as long as your TV
normally takes to register a new HDMI signal. As an added bonus, sliding the Joy-Cons
into the tablet produces a satisfying click.
Are the individual
Joy-Cons comfortable?
Not really -
They aren't the worst thing I've ever put in my hands, but they're not as
comfortable as I'd like. They're smaller than the original NES controller, so
after long play sessions, you're likely to feel some stiff fingers. The wrist
strap adds some welcome bulk to each controller. However, each Joy-Con is
offset a bit to the right or left (depending on which half of the controller
you grab). I found the left controller to be more comfortable, but only
marginally.
But they're fine
when combined in controller mode, right?
Mostly - The Joy-Cons
can be combined with the Joy-Con grip to create a more traditional controller
setup. This controller feels 85 percent as comfortable as an Xbox One or PS4
controller. The added controller grip helps fill out the palms of your hands, and
you can definitely get by with a Joy-Con grip while playing most games, but there
are a few drawbacks. First, the square edginess of the Joy-Cons are more
noticeable than you'd like and feel a little stiff against your hands. Second,
the face buttons feel a bit like 3DS buttons. Finally, the shoulder buttons are
especially small and have a short throw; I missed the analog triggers found on
traditional gamepads. If you plan on playing a lot of games with the Switch hooked
up to your TV, I recommend buying the Pro controller, which
will set you back $70.
Is the rumble
really that impressive?
I guess - Nintendo
made a big deal out of the Switch's HD rumble during its press conference,
saying it could simulate the feel of ice cubes clinking around in a glass. One
minigame in 1, 2 Switch actually makes use of this haptic feedback by
simulating the feel of metal balls rolling around in a box, and to its credit,
the Switch's rumble actually pulls off this simulation. However, I was rarely
aware of this hi-fi rumble while playing any of the rest of the Switch's lineup.
A few developers might make use of Nintendo's HD rumble in some inventive ways,
but most games don't need this level of simulated rumbling.
How does the screen
look?
Not bad - Early
rumors about the Switch's touchscreen said it would only have a resolution
of about 720p, and those rumors were accurate. Some might be disappointed that
the Switch has a resolution inferior to modern tablets, but the game's we
played on the Switch's 720p screen still looked pretty good, and the slightly
limited resolution likely helps conserve battery power. It's also worth noting
that the Switch is capable of outputting in full 1080p when docked and hooked
up to a television. Also noteworthy was the fact that most of the Switch's games
didn't make use of the touchscreen, likely because they have to account for the
fact that people could be playing with a controller while touchscreen is
docked.