With the launch of Resident Evil: The Darkside Chronicles just over the horizon, a handful of Game Informer editors decided to participate in a Resident Evil marathon. Nostalgic for some, educational for others, Tim Turi, Ben Reeves, Annette Gonzalez and Meagan VanBurkleo debate the merits of the old versus new Resident Evil iterations. Through a roundtable debate – passing around the computer on the couch while trying desperately to avoid falling snakes and giant spiders in the original Resident Evil – the foursome share their thoughts on the series. Meagan: To start, we should all disclose our history with the franchise. I was 11 when the first Resident Evil came out – meaning it wasn’t on my parent’s most-wanted list. That being said, I missed out on a lot of the original Resident Evil titles. While I have been familiar with characters and general lore within the franchise for quite some time, Resident Evil 4 and 5 were my first real experiences with the series. I loved both of the iterations, so always felt a bit sore about missing out on the games that laid the groundwork for the franchise. While it’s fun to see the origins of many iconic elements in the series, I am just now realizing – while playing the first few games this weekend – how far the franchise has really diverted from its roots.
Tim: I was also 11 when the first Resident Evil hit the PSone and vividly remember my cousin saying, “Hey Tim, you should check out this game.” What followed was a crash course in survival horror. The game had such a deep impact on me that I was convinced the Tyrant would rise from the basement to slay me in my sleep. The mental distress the game caused sparked a fascination with the RE series which resulted in me purchasing a PlayStation and following the series through its highs and lows to this very day. Countless S-Ranks, speed runs, and my fair share of “You Are Dead” screens have rounded out my gaming career and I consider myself a stalwart fan of the series. I could draw you a map of the Raccoon mansion from memory or lament my disappointment in the RE: Outbreak servers being shut down. My fandom knows no bounds.Ben: I’m a bigger fan than Tim.Meagan: I don’t think that statement establishes you as the Resident Evil expert I know you are, Ben. Care to elaborate? Ben: Fine. I was 16 when someone I worked with first told me about Resident Evil (I’m old), so I checked out the original PSone title and had a lot of fun, but it was really the second entry in the series that cemented the franchise as one of my all time favorites. Seriously, I was stupid obsessed with RE 2. I played it at least four times on PSone, played through it again when it came to N64, then for some reason felt the need to play it two more times when it came to the Dreamcast. I know a lot of people talk about how the forth game is the best, but those old entries in the series still hold a special place in my heart. Don’t get me wrong I loved RE 4, but I do miss the sense of exploration and that thrill of finding out what’s behind the next door that was so prevalent in the early entries. Meagan: Hold your horses Ben, Annette hasn’t even chimed in yet. We’ll get into the debate soon enough.Annette: Alright looks like I’m the novice here. Resident Evil first hit when I was 10-ish (I’m the youngest of the bunch) and even after all these years the only playtime I actually had with the series was the Resident Evil remake on GameCube. Admittedly I’m a wuss and survival horror is not exactly my forte. With that said, I didn’t make it far in the game. It hasn’t been until these last few years that I’ve been desensitized to zombies and gore. Still, if I had to play one of the classics on my own it would certainly be during daylight hours, with the lights on, and some sort of pleasant music playing in the background. Even though I’ve been familiar with signature characters and elements of the series, it has been great to see where it all began thanks to a weekend-long history lesson via Tim and Ben.Meagan: Alright, time to debate. As someone who started the series with the more action-centric titles, I found it tough to go back to the slower moving entries in the series. That being said, I see the draw of the true survival-horror focus in the early games. Fatal Frame is one of my favorite franchises of all time, so I know why people love the genre. I do enjoy the puzzle elements and fear that limited ammo and saves bring, but ultimately, I still think my vote for the better games would go to RE 4 and RE 5. I hope to see the next Resident Evil iteration follow the same path, but is this just because I am biased – not having played the games in my youth and thus lacking the mask of nostalgia? Or is it even fair to combine the two, as they are ultimately different experiences within the Resident Evil Universe?Ben: I think RE 4 & 5 definitely got the action right. That’s why they appealed to a wider audience – they were simply better action titles. But the old games were definitely scarier. The new Resident Evil formula established in 4 is really a different type of game than the first few entries. I don’t think we’ll ever see a complete return to that old style, but I would like to see more puzzles in future installments. Maybe Capcom could divide the series in two and make a spinoff game for its old school fans, while keeping the main series headed in the more action-packed direction that it’s been traveling.Tim: I agree with Ben. The new series is a polished, incredible experience, but it doesn’t deliver the same impact as the older, “tank-controlled” games. Resident Evil 4 is high on my list of best games ever, but it doesn’t deliver on the “survival” aspect which is where the series broke ground. Whether you’re frantically evading the zombies at the beginning of RE2, or lighting corpses on fire in the GameCube remake of the original, the traditional titles dropped players into tense, dire situations. No HUD, limited saves, and insta-kill monsters made those games unarguably hardcore. I think there is definitely still an audience for those games. Something may have to be done about the control scheme to make it more approachable to newcomers. The beautiful non-3D, pre-rendered environments of the GameCube remake and RE 0 would look absolutely amazing on a next generation console. However, if people complained about not being able to move and shoot in RE5, I can’t help but think limited controls would be poorly received by today’s gamers. Annette: Agreed. As one of the newcomers to the series I found the older control scheme to be pretty frustrating, and though it lends itself to the survival aspect and fear of not being able to quickly escape sticky situations with multiple zombies in a narrow hallway, it can certainly turn a few people off. Still, I can see the appeal to some gamers for the added challenge. The ability to say you escaped a tight situation unscathed with the tough control scheme is an achievement in itself. Perhaps in future RE titles more control options can be available, some styled like the original RE to please hardcore fans and adding challenge while still including options for newcomers used to more contemporary action controls. I’ll be sticking to the modern control scheme.
Meagan: I think that would work for me Annette. Again, I see the merit in navigating through an entire game with limited resources and ammo, but I couldn’t play with the “tank” controls in modern games. As a fan of shooters, I prefer to stick with controls formulaic of the genre. I think Capcom tried to appease fans with multiple control setups in RE 5. Not sure how well it worked though – most just remained adamant that it was too far a departure for the series. Do we think it is possible for Capcom to create a game that will please fans of both the survival horror and action aficionados? Ben: As one of the most stalwart defenders of the early RE entries, even I’m willing to admit that the tank controls needed to go. Yeah they made the games scarier, but they made the game scarier because you were always slightly uncomfortable. It was a cheap way to keep you uneasy and I think we’ve, rightly, moved past that. I don’t think too many people are eager to see those controls return. I’m with Tim (why not, let’s all just agree with each other), RE 4 was one of the best gaming experiences I’ve ever had, and I’d like to see the franchise continue in that direction. However, I’d also like to see a return to classic RE sensibilities: moodier environments, slower pacing, goofy environmental puzzles. Those sound like two different games to me. Though I have to wonder how interested Capcom is in looking back.Tim: To answer Meagan’s question, I think that Capcom could afford to take a few steps back from the gonzo, Chris Redfield-punches-boulders-in-a-volcano direction. Resident Evil 6 would be a blast if it took the brilliant control scheme established in RE4 and threw in the classic slow zombies, peppered in more involved puzzles, and returned some of their focus to the environment. Take a second and imagine a RE2 remake with the RE4-style controls. There could even be Claire and Leon co-op, just for kicks. Just think about it.Ben: Dang it, Tim! Now you got me all excited for something that’s never going to happen. So how about all of you? Whether you are new to the franchise or a long-time fan, how would you like to see the series evolve? Sound off in the comments below.
TO be honest my mom was the one in the family who was into the RE series. She played one through four and is playing 5 now. I preferably watch people play the old games because they always scared me. I played 5 and enjoyed it a lot, but to me, it's more of an action game than horror. There aren't that many points in the game that had me freaking out at every corner. I was mostly running in there as Chris and punching everything for the laughs.
Don't get me wrong, I love the franchise, but I think 5 took a turn for the worse. It's not scary enough, like the old ones. I really think and hope that Capcom brings that old feel of 4 back too. It was one of my faves like most people.
i think the newer ones are funner to play, but the older ones were scary and the atmosphere was a lot more eerie. I think that by modernizing the game play, capcom sacrificed some of the games scare factor, which in my opinion comes from the atmosphere and the need to survive. RE 5 feels like more of an action shooter to me then a survival horror game.
i was 6 when the first RE was released so i didn't have the privilege to play any of the games until the later releases.
i think Capcom was going for a more action survival horror title with 4 & 5. unfortunately, they made the games too action packed and while that isn't necessarily a bad thing (i enjoyed them both) it just didn't scare me as much (although 4 did have it scary moments). i personally think Dead Space did what Capcom was trying to pull of with 4 & 5 (minus the repetitive missions).
the one real thing i want Capcom to do is take a few steps back (not evolve) and get the ZOMBIES back! you see, i have always known the RE franchise to have ONLY zombies! 4 & 5 had these lame TALKING angry PEOPLE that used WEAPONS and the such with exploding heads! it wasn't bad (the way i put it, it sound like i'm saying it is lol), it's just that Resident Evil! slowing moving, mindless, limping, bloody, hungry, decaying living dead! that is what i want in a new Resident Evil game! oh and some more puzzles, a NEW main protagonist, MUCH scarier moments, no more quick-button mash cut scenes (i always die!) and did i mention zombies?
i also wanted to add that Capcom should extinguish Co-op (unless they create a separate campaign or mode for it) because it isn't scary if someone is with you.
Well first of all, from one writer to another, I liked how this article was written, all dialogue style and what not.
But I for one, am relatively new to the series.
Couldn't tell you how old i was when it first came out, I'm only 17 now, but i watched other people play the game when i was younger, and i have since played 4 and 5.
But I remember the sheer terror of the dark mansion and being chased by zombies. And that, to me, is what defines survival horror. The newer, running, coherent, talking zombie...ish dudes who ride motorcycles kinda disappoint me a bit. Not to say that doesn't make a fun game, but i want more dark scenes and jumpy moments.
That's pretty much what I want in way too many words.
I'm just like Meagan, I didn't really play the first Resident Evil Games. I tried Resident Evil 3 once or twice in the dark alone and couldn't do it lol. So I never tried Until number came out and now I like the series they way it is. I know I heard capcom is rereleasing resident evil 5 with some new content on it.
I watched the movies but never played until 5. the mechanics are just so much better. I couldn't stand the others.
im 18, and i played the old RE games when they first came out. i actually got my dad into them. lol. my two favorite games in the RE franchise have to be 2 and 4. i thought 2 was the best of the old RE games, and 4 really perfected the new vision. that being said, i think there needs to be a combination of both styles as they move forward, and i couldnt think of a better protagonist than Leon. as stated earlier, i also think Dead Space really nailed down the Survival Horror experience that RE4 was going for. (lets be real, 5 wasnt really aiming at survival horror). keeping the action up is a must, but adding a more involved puzzle element would really help alot. i really dont want RE6 being more on the Gears of War side than the Dead Space side
oh. and take Chris off the Roids. his new physique really puts too much emphasis on the action part of the series, and not enough on the puzzle solving and survival elements that put the series on the map.
@ Victor Colon III
your telling me you started playing Resident Evil when you were 5?!
I agree we need more zombies in the new RE games; I've never cared for the Las Plagas style of zombie as much. Let's bring back the crimson heads from the GameCube RE remake
I (like most of you) started the RE series with 4. It was great for someone like me who heard about the bad tank controls, and who watched my brother play enough of the old ones. It got me into the franchise, but I decided it wasn't enough. My brother then bought the RE Collection for PS2, which came with Outbreak, RE4, and Code: Veronica. I immediately started up Veronica to see what all the fuss was about the old games. I barely got through. The controls were just so bad. I understand most people like the old tank controls, but for a gamer who really started in the 21st century, it was unbearable. Then I played RE5, and I loved it. The game was fun, easy to control (besides not being able to move and shoot), and the boulder-punching was the most memorable part of the game. But after beating it (multiple times), I realized one thing: the game was not scary in the least. Like, at all in fact. I was very pissed at Capcom, I thought they would make the game at least kinda scary, but no. This game needs real zombies! It's how the series started! Instead of things that walk to you in swarms reminiscent of the Zerg, we now have motorcycle-driving-gun-toting-half-zombie-people. It's total BS.
I think making RE6 take place back in Raccoon City with Dead Space controls and RE1, 2, and 3 zombies would be one of the best things ever. The RE franchise is heading towards the right direction, the problem is some parts need to stay back.
I don't know what age I was when RE first released. I've only played 4 and 5. I wish a remake would come stateside so I could play the entire series.
Like Tim and Ben, I am die-hard Resident Evil fan. My experiences with the classics are some of my most cherished memories in my history of gaming. When RE4 came along, I was stunned. It was such a fresh and reinvigorating experience. The Las-Plagas didn't have the fright-factor of a Crimson-Head, but they were shocking in their own right. The atmosphere was opaque and threatening, and yet it still retained the quirky charm of the previous titles. I didn't know what to expect after 4, however, when RE5 rolled around, I felt like Capcom was trying too hard to do what RE4 did for the series. It was a rather hollow experience for me.
I'm a little worried for the future of the franchise, but I'm excited about these new iterations of the classics that have been coming to the Wii. A Resident Evil 2 remake with HD pre-rendered environments and RE4 controls would complete me.
I'm also really interested in seeing more online capabilities a la Resident Evil: Outbreak.
While I admit that RE4 and RE5 is not as scary compared to the older games,(though, in my opinion, RE4 is scarier then RE5), both of those game is really intense and fun, and I'm a huge fan of that. I got into the series with RE2, which is also the first RE game I played, and ever since, I fell in love with the series. While critics have said that the series is straying away from its roots, I wouldn't say it has. With the Darkside Chronicles coming up, I think RE still has its wit to really scare people. I'm sure long-time fans will be satisfy with the upcoming RE game on the Wii.
I first got into the franchise with RE2 on the N64. I ended up renting it at a blockbuster and just loved every bit of it. I ended up getting RE3 and I almost left the franchise when RE: Code veronica came out because they really went with the bug route on that one, but RE4 & 5 really brought my love for the franchise back to me.
I didn't jump out of fright while playing RE 5, and that's a shame. When I was younger I used to lose sleep over thoughts of zombies slowly shuffling down the hall.
I think Dead Space proved that an 'actiony' control scheme can work well with the survival horror vibe.
I personally hope that the next RE focuses on scares over action, and we see a return to dark, cramped environments, as well as more puzzles. Give me something a little more thought provoking over mindless shooting any day.
Game Cube remake and Resident Evil 4!
I can't get through RE games without squealing like a little girl. My mom is the boss here. She actually played the game till it broke.
Two weekend days during 6th grade changed my gaming life entirely. Not only did I discover how amazing the PlayStation was, but I had first time experiences with three of my favorite games. One of those games, for those who may not be as quick to pick up on an intro as others, was Resident Evil.
Rented from Blockbuster Video, this was a game I never expected to turn out to be frightening because the cover on the case was deceptive. My friend said it was supposed to be scary, but here I was thinking it looked like B-movie action. We took turns playing it that night, or trying to... between long pause breaks and uncertainty of being so close to the window of my room. We got as far as the Underground, then it had to be returned. Needless to say, this 11 year old boy buttered up his mom to the extreme, and owned a Playstation and Resident Evil within the month.
Resident Evil, Resident Evil 2, Code Veronica, Zero and the Remake are all the same style. That's the style I know and love. Nemesis was a bit of a action-oriented sidestep, but it's the same formula. What made these games special was the perspective. It's more like a really well told story that the gamer only controls so much of. So when you're reading that document on the desk, and the camera just happens to give you that ominous shot of the closet behind you, you have to go through with something you know is going to produce horrifying results. So in that sense, the games just do a better job of evoking emotion.
The 4th entry is amazing, but it's an action game. There were times when playing that I had fear, I won't pretend I didn't. The dude chained up behind a barred door, gladiator helmet and claws... yeah, I didn't want any part of that. First time I rounded a corner and heard the heavy breathing of a Regenerator... immediate panic. When the Verdugo drops from the ceiling and you have no clue what it is... these are scary moments. There are far too few of them though. The majority of Resident Evil 4 is running and gunning. Oh wait, running... stopping to aim, then gunning.
When I saw how much the series strayed with the 5th entry, via a Live demo, I was terribly disappointed. It was almost as if I had lost a child. Up until this point, I had salivated at an opportunity to play any new (skipping Outbreak and spinoffs) entry in the series. The over the shoulder perspective works in 4, but 5 nearly turns it into a full blown first person shooter. Between this issue and the issue of a partner, the fear is gone. Others have mentioned a game I just picked up last week, Dead Space, and I agree that a blend can be created. I disagree that Dead Space does it perfectly, but it's definitely well made. Resident Evil 4, Dead Space, and hell... even Cold Fear, have all shown scary moments can be produced in the over the shoulder survival horror game. The cheap scare tactics just don't work as well when they're in your target sight immediately. Things will have to get pscychological. I personally, would love to see a departure back to the old style Resident Evil. The 11 million copies of the original three releases would seem to point in the general direction of repeat success as well.