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 PLATFORM: WII
THE DOWNWARD SLOPE

ometimes Wii games make me feel like I’ve been given a bowl of Campbell’s Chicken Noodle Soup. Only instead of a spoon, I’ve been given chopsticks. After some combination of shoveling and slurping, I’ve definitely had a unique eating experience. However, it doesn’t distract from the fact that I’ve just had the same bland old broth.

We Ski allows you to steer by using both sticks as ski poles or using the balance board to navigate as you would in real life. For a while at least, it’s a neat gimmick. I definitely prefer the balance board controls, as they made the pedestrian races both more challenging and exciting (it’s worth noting that the balance board cannot be used in ­multiplayer).

The race modes are unsurprising: straight-up vanilla racing, slalom, and moguls. There are some tricks, but the response time is slow and they don’t really add to the experience. You’ll be better off in the Freestyle mode, which at least lets you explore the mountain RPG-style, taking missions from random skiers and finding a few Easter eggs along the way. It’s cute, but after awhile the “fetch quest” missions start to grate.

All in all, We Ski tries, and is largely successful, at creating a casual skiing game with a novel control mechanic. Which is great, but the actual content wouldn’t have held my attention for even an hour if it were just some old PS2 game (which, graphically, it sadly resembles). So, can a game be both a failure and a success at the same time? I believe philosophers call this the “Wii paradox.”

  

BEN REEVES   7.25
Namco might have created a game that requires more skill than actual skiing. Not that the game’s hard, there’s just such a variety to the button combinations and motion controls that you’ll have to run the bunny hill several times before you get comfortable moving down the slopes. We Ski’s trick system helps make this an amusing pastime, but it’s no SSX. The game feels rather subdued, and the challenges are pretty sparse. The Wii Fit board functionality adds innovation, but it doesn’t add what this game really needs: excitement.
6.25
CONCEPT:
A casual ski title created to work with Nintendo’s Wii Fit balance board
GRAPHICS:
Big heads, low-res textures – this must be a Wii game
SOUND:
Lighthearted and catchy – also, we’re sure we heard a Katamari song playing over the mountain loudspeakers!
PLAYABILITY:
Both control modes work just fine, although it’s more entertaining with the balance board
ENTERTAINMENT:
While it’s good fun in the short term, the game is dull once you get past the novel controls
REPLAY:
Moderate
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