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 PLATFORM: XBOX 360
A STEP BACK IN TIME

ry as I might, I can’t come up with a single redeeming quality in Turning Point. The subject matter, alternate history or no, is worn wafer-thin. The controls are poorly laid out and the analog stick sensitivity feels off no matter which setting you choose. Level layout is a study in tried-and-true on-rails FPS design. It feels like somebody decided it would be a good idea to combine everything that hasn’t worked from the entire Call of Duty franchise and package it together into a game. It’s even got the crappy minigames from CoD 3!

Normally, any modern FPS is entertaining in a basic sense because the genre’s conventions are so set that it’s easy to jump in and have a good time shooting bad guys. Not so in Turning Point – the control problems muck up the most ground-level aspects of the genre. The game doesn’t even get this elementary concept right, which makes its myriad other failures all the more unforgivable.

The only thing worse than suffering through poor controls in unoriginal settings is doing so in objectively bad levels. First-person platforming is bad enough, but having to do so on maps saturated with invisible walls and lame climbing sections is salt in the wound. Long load times after a death are irritating; coming back into the game to find you hadn’t crossed a checkpoint in the last 20 minutes is maddening. Turning Point has all this and more.

With the number of average-to-outstanding FPS titles available on next-gen consoles, there’s absolutely no reason to waste your time with this disaster.

  

MATT BERTZ   3.5
It’s tough to pinpoint the worst trait of Turning Point. You could go with its stupid reimagining of World War II, painfully linear level design, sloppy player movement that finds your character constantly hung up on objects while moving through the boring environments, terrible iron sights that tend to block out your target, the broken clipping that has soldiers falling through walls, or the brain-dead AI that sometimes fails to register your presence. It’s a veritable cornucopia of suckitude only useable as a torture method by the CIA to extract important information from gamers. In other words, save your money.
3
CONCEPT:
It’s a WWII shooter…or is it?! Nazis invade America in this alternate history FPS
GRAPHICS:
Explosions look cool. Other than that, there aren’t too many nice things to say
SOUND:
Firearms sound odd, but the score is fantastic
PLAYABILITY:
Who decided that vertical aiming should go twice as fast as horizontal aiming, and that none of the sensitivity settings should feel decent?
ENTERTAINMENT:
This lame effort has no place in a genre as overpopulated as wartime FPS
REPLAY:
Low
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