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 PLATFORM: XBOX 360
BOURNE DOES BOND

ou have to credit the Ludlum estate for treating its star super agent right. Instead of tacking a hastily produced game on the coattails of a film, they hired Sierra and High Moon Studios to craft a standalone Bourne game from the ground up. The result is an experience that largely conveys the style of the films. If only the same amount of attention was paid to the troublesome gameplay.

The Bourne Conspiracy follows the plotline of The Bourne Identity, but distinguishes itself by including flashbacks that show the $30 million killing machine in action before he malfunctions. As with the superb films, the hand-to-hand combat and thrilling chase sequences are the centerpieces of the experience. The simple-input, complex-output two-button combat system unleashes a fury of kicks and punches in Bourne’s signature Kali martial arts style. Land enough punches and Bourne performs an improv takedown move like the famed pen stab. Each fight features Paul Greengrass’ directing style, with quick cuts and ever-shifting camera angles giving you a unique view of the action.

The heart-pounding chases take a page out of the God of War playbook, using quick-time button events to simulate the thrill of Bourne’s escapes. The game also delivers one car chase, which, while hampered by the arbitrary city borders, still features great moments like crashing through corner stores and cruising through tight alleys.

Not all of the game preserves the character of the films, however. Though the film-based Bourne is often so ahead of the game that he avoids major conflicts or resorting to gunfire, his video game counterpart isn’t as savvy. During the flashback sequences, Bourne wields machine guns, fights entire armies, and takes on helicopters and APCs. Plagued with poor cover and sketchy shooting mechanics, these action sequences pale in comparison to the hand-to-hand combat. Worst of all is the battle logic. Bourne cannot disengage or avoid close quarters combat situations, which are automatically triggered if an enemy is within punching distance. When surrounded by snipers in elevated positions, Bourne would never engage in fisticuffs, but the game gives you no choice if an enemy gets too close.

Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films.

  

MATT HELGESON   7
While I was skeptical that the kinetic energy of the Bourne films could be captured in game form, High Moon has managed – at least in the game’s tense brawling sections – to emulate the quick-cut, highly skilled hand-to-hand combat of the movies. However, instead of being a foundation for an excellent super-spy experience, The Bourne Conspiracy flounders in a morass of poor design decisions. It’s hard to mess up aiming mechanics, but that’s just what Bourne does. Coming in and out of cover, the reticle is almost never where you expect it to be, a failing that’s even worse for the fact that nothing but headshots seem to take down even run-of-the-mill enemies. More importantly, the staid level design robs the game of the sense of invention and ingenuity that Jason Bourne displays in the films. Here, it’s nothing more than shoot, fight, open door, repeat. While I loved the quick-time button events during cutscenes and the car chase sequence, the overall lack of variety and polish leaves what should have been a great adventure stuck in mediocrity.
6.75
CONCEPT:
Ditch Matt Damon and retell The Bourne Identity with all new flashbacks
GRAPHICS:
Unreal Engine flexes its Hollywood muscle adequately, despite Bourne looking like a mentally vacant Abercrombie model
SOUND:
The surround sound rivals the films, and Paul Oakenfold lends his fast-paced beats to the action
PLAYABILITY:
The close quarters combat is riveting, but the poor fighting logic, touchy aim, and weak cover mechanics result in a lot of cheap deaths
ENTERTAINMENT:
Ludlum junkies will appreciate the true-to-the-film presentation style, but the action sometimes feels more like Bond than Bourne
REPLAY:
Moderately Low
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