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 PLATFORM: WII
BELOW THE MENDOZA LINE

o you like the silly, shallow, pick-up-and-play stylings of Mario Party or Mario & Sonic at the Olympic Games? Congratulations, Nintendo is happy to take another 50 of your dollars in return for another interactive experience that vaguely resembles an actual video game. My apologies for the vitriol, but I prefer games that take more than ten minutes to master.

Like the previous iteration on GameCube, Mario Super Sluggers has about as much to do with the sport of baseball as 52-Card Pickup does with high-stakes Texas Hold ‘Em. There are bases, bats, balls, and gloves, but the gameplay is hardly more than a few extremely simple timing minigames. Once you master the pitching and hitting mechanics (i.e. ten minutes after loading up the game), there’s nothing left but to repeat them until the random number generator declares a winner.

Using only a remote, the game does everything from run the bases to moving your fielders for you – simply shake the remote to throw the ball when your fielder picks it up. The Wii even picks which base to throw to. With a nunchuk plugged in, you get more direct control, but the shoddy implementation makes the game play worse than it does if you just let your team do its own thing.

Multiplayer is amusing in that hanging out with your friends is fun anyway, but the single-player content is truly terrible. A series of boring one-off challenges punctuated by simplistic exploration and the occasional full game makes up Mario’s quest to foil Bowser Jr. via baseball. Yes, it’s as insipid as it sounds. Playing non-persistent exhibition games against the CPU is better, but still lame. Go do something fun with your buddies rather than wasting an afternoon with this crap.

  

BEN REEVES   5.5
Mario should have learned from Michael Jordan’s mistake: baseball is not for everyone. Even the best can suck it up when they’re out of their element. Though this is Mario’s second step up to the plate, he’s still batting oh-fer-four. The motion controls work well most of the time, but occasionally an unintentional motion sets off your characters and they’ll pitch or swing too early. But that’s the least of this game’s problems. Slugger’s mechanics are too simplified, the stadiums are annoying minefields with all the junk you contend with in the outfield, and the story-lite challenge mode was an obvious rush job. While I’ll undoubtedly stand at Mario’s side for his next platform outing, I wish he’d stop soiling his name with sports games he clearly doesn’t know how to play.
5.5
CONCEPT:
Add Mario and friends to this bland baseball-like substance in the hopes that someone will care
GRAPHICS:
The animations are surprisingly bad for a Nintendo-made game
SOUND:
Not much to talk about besides the same gibberish from the usual suspects
PLAYABILITY:
Your grandma could probably play this, and she’d probably be just as bored as you are
ENTERTAINMENT:
Half an hour at a time with a couple of buddies over? Sure, but you’ll have a better time playing a good game
REPLAY:
Moderate
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