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 PLATFORM: WII
THE KATAMARI SHOOTER?

he 2D shooter has been dying a slow death for the last decade and a half, so it’s heartening to see the a genre renaissance happening in the world of indie games and services like Xbox Live Arcade and PlayStation Network. Majesco’s Blast Works is the direct descendent of Tumiki Fighters, a freeware title created by Japanese shooter savant Kenta Cho. With Budcat Creations, Majesco has crafted Cho’s basic template into one of the more unique console shooters I’ve played in years.

Essentially, it’s Katamari Damacy meets Defender. Players take control of one of a number of spaceships and proceed to blast various enemies to bits. Your ship then latches onto downed foes, eventually forming a giant mass of space debris around your craft. While you can use the space junk as an ad-hoc shield, the downed crafts also give you new types of projectile fire. At first I found Blast Works too chaotic, but soon grew to love the strategy that comes from deciding when to use my bulk as a shield and when to quickly suck it into my ship with the shoulder button to preserve my debris collection. It’s certainly challenging – a near ridiculous amount of enemies are onscreen, each with its own complex patterns of fire.

It’s certainly not perfect; the difficulty balancing is rough around the edges, and the co-op multiplayer is ruined by the fact that the camera doesn’t pull back, resulting in total chaos as each player’s hunk of junk grows in size. However, I’m pretty addicted to Blast Works, and this addiction might never end due to the amazing level editor and online community functions, which gives players the ability to create anything and everything in the game and share them for free online. All in all, it’s an excellent entry in a criminally overlooked genre.

  

BRYAN VORE   8.25
The best, and perhaps only, way to describe Blast Works is as a Katamari shooter. Based on indie game Tumiki Fighters (which is included on the disc), the junk-collecting mechanic takes getting used to but eventually becomes rather addicting. There’s nothing quite like piloting a screen-filling ship with bullets blasting in all directions. I wish for more level variety in the main campaign, but fortunately a robust level creator and groundbreaking (for the Wii, at least) stage downloading hub allows you to feed off of interesting content created by more hardcore players.
8
CONCEPT:
An old-school 2D shooter with a Katamari-style twist
GRAPHICS:
Blocky and colorful, the graphics favor playability and a clean look over complexity
SOUND:
As retro as the look, most of the tunes favor minimal techno with a 16-bit era sound
PLAYABILITY:
It’s not easy, but the control is accurate enough to give you a fighting chance
ENTERTAINMENT:
In a genre that’s often stuck in the past, Blast Works tries new things and (largely) succeeds
REPLAY:
High
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