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 PLATFORM: DS
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n many ways, this new 2D riff on Castlevania delivers everything a Belmont fan could want. On the other hand, it’s yet another iteration of Symphony of the Night’s decade-old design, and the brutally difficult boss battles leave little room for casual players to jump on the Castlevania train.

On this latest quest to stop Dracula from engulfing the world in eternal evil, players guide a young heroine through a series of standalone stages, similarly to the structure of Portrait of Ruin. The leveling, skill progression, fighting, and exploration are exactly as you’d expect, with two exceptions: protagonist Shanoa’s unique fighting style, and the occasional punishing boss battle.

Rather than wielding weapons in the traditional fashion, Shanoa summons power from glyphs that she absorbs throughout her quest. Every swing of a sword, cascade of lightning, or explosion of holy wrath consumes magic points. However, her MP bar replenishes quickly when not attacking, so the depletion mechanic only comes into play when utilizing attacks that would be drastically overpowered in any other Castlevania title. It’s a brilliant and well-balanced approach; the explosion of options creates much-needed variety in the combat without diluting the crucial tension of the fast-paced gameplay.

This wonderful balancing does not extend to the boss battles. Many are unreasonably difficult – and we’re talking the kind of fun-destroying frustration that most developers gave up on after the 16-bit years, not newfangled “grind a few levels until you can power through” cheese. You must memorize and flawlessly execute intricate dodge patterns and counterattacks, in some cases for upwards of five minutes straight to chew through the enemy’s inordinately massive health pool. Some hardcore gamers may enjoy the ritual masochism of repeated deaths, but several of Order of Ecclesia’s bosses cross well over the line from “enjoyably challenging” to “unbearably frustrating.”

The game’s greatness makes suffering through a few poorly designed bosses worth it for hardcore Castlevania fans and 2D action experts. But unlike many other titles in the franchise, I can’t recommend this much beyond this limited demographic.

  

BEN REEVES   8.25
Konami must have cast a mystical spell of long life on this franchise. Despite regular sequels, the series hasn’t succumbed to the pitfalls of sequelitis. This entry happily follows the traditional Castlevania groundwork. The game’s art style, as always, stands out, and I love the new combat system that has you accquiring new glyph powers from fallen foes. The game replaces the familiar single map location with an overworld that has you traveling to different parts of the countryside. While this is cool at first, the deeper exploration elements from previous entries are now missing. The game is also brutally hard, which might turn off even a few longtime fans. Even though it’s clear that Konami is changing things to prevent the series from getting stale, let’s hope these few missteps aren’t a sign that the series is running out of steam.
8.25
CONCEPT:
Take another shot at the 2D Castlevania formula that’s served fans for a decade
GRAPHICS:
The screens may be tiny, but the animation and art style shine through
SOUND:
When was the last time a Castlevania had average or worse music? Never, and this is no exception
PLAYABILITY:
Having two attack buttons is weird, but it works once you get used to it
ENTERTAINMENT:
This is a grand adventure, at least until you break your DS during one of the crazy-hard boss fights
REPLAY:
Moderate
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