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 PLATFORM: WII
CHOCOBOO
relic of a gameplay design that should have gone extinct with the dinosaurs, the name tells you everything you need to know about Chocobo Dungeon. First, there’s Chocobo; the little yellow bird should never have been more than a guest star. From characters to plot, the story is profoundly forgettable. Then there’s the Dungeon. I capitalize because there’s no other way to indicate how central it is – the gameplay hinges on this concept. Different tile sets occasionally pop up, and the mazes are randomized each time, but you still just enter, grind, loot, boss, and restart in these dungeons again and again. The game does everything it sets out to do – it’s just that what it sets out to do isn’t much.  

5.5
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