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 PLATFORM: WII
AN ADVENTURE? YES. ORIGINAL? NO

f you attended a Star Wars convention and saw someone wearing stormtrooper armor, you wouldn’t think twice about it. After all, the ratio of humans to stormtroopers is nearly even. However, if you saw a stormtrooper dressed in Indiana Jones clothing, you’d likely learn over to your friend and say, “that dude has serious issues” or “get me out of here, I don’t feel comfortable anymore.” This is the problem that LEGO Indiana Jones runs into. Even with a fedora and a furious crack of the whip accompanying each battle, you cannot shake the feeling that you are actually playing LEGO Star Wars with an Indiana Jones skin slapped on top of it, and not a true Indiana Jones game.

With that said, the gameplay pulled from a galaxy far, far away remains largely entertaining. I always get excited when I see a pile of bricks that need to be assembled into a contraption, and the sound of LEGO studs spilling onto the floor is music to my ears. Like its science fiction predecessors, the replay component in LEGO Indy is high, as you are encouraged to play levels again with different characters to reach new areas and secrets.

To capture the adventurous tone of the movies, combat has been scaled back to give way for more puzzle and platforming sections. Figuring out how to crack open a tomb fits the profile of the famed archeologist, but most of the puzzles linked to a feat like this are either painfully simple or overly tedious. Some even require extensive platforming. With the perspective misleading you most of the time, and your characters’ jump animations being incredibly hard to read, many jumps are blind leaps of faith– something that worked for Indy in the films, but not for gamers who want to keep their controllers in one piece. Of course, you have unlimited lives, but if you are trying to unlock everything in a level, one missed jump can lead to you restarting the stage.

All three of the Indiana Jones films are flush with unforgettable moments. This game butchers most of them. The boulder evasion is an absolute mess, the mine cart sequence is incredibly boring, and all of the vehicle-based segments are poorly constructed. The best parts of the movies are oddly the worst parts of this game.

As much as I enjoyed playing as Indiana Jones and his father, I really couldn’t find too many other characters that I actually wanted to suit up as. Do you pick another faceless German, some old dude, or the most annoying female of all time, Willie? It’s not like Star Wars or Batman where every character is cool. I mostly wanted to play as Indy.

The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.

  

JOE JUBA   7
Who would you rather be, Satipo or Yoda? Willie or Chewbacca? As much as I love the Indiana Jones movies, they just don’t have the same abundance of awesome characters as the Star Wars universe. This fact dulls some of the excitement of LEGO Indy when compared to its predecessors, but Traveller’s Tales still manages to capture some of the films’ magic with its clever brand of fun, simple gameplay. Shifting the focus from combat to puzzle-solving increases the sense of adventure and discovery, but that also means you spend more time with frustratingly imprecise platforming. However, since there are no real consequences for death, perseverance will get you through any situation. It may not be complex, but LEGO Indiana Jones makes it easy for anyone to relive the exploits of the classic archeologist/adventurer and his lineup of sub-par sidekicks.
7
CONCEPT:
LEGO Indiana Jones suffers from a case of mistaken identity. Building a new game on the foundation of another just doesn’t work when the two properties are so distinctly different
GRAPHICS:
Hilarious details run rampant in the environments and character models. The camera can be problematic for vertical platforming segments
SOUND:
Composer John Williams has ownership over this category, as his score rightfully buries the sound effects and mumbling characters
PLAYABILITY:
The fun of building LEGOs is present, but the challenges suffer from unimaginative puzzles and frustrating platforming
ENTERTAINMENT:
The gameplay is a bit of a mess, but its lax difficulty and hilarious moments keep it fun
REPLAY:
Moderately High
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