n the past, I’ve lamented that Pixar, perhaps the best popular filmmakers of the last decade, has to settle for run-of-the-mill video game interpretations of its films. Even some of the better Pixar-based games, like Ratatouille, seem content to be pleasantly mediocre. However, after playing Wall-E, I want to apologize for even thinking those thoughts. Because, I have to tell you, I’d gouge my eyes out to play a decent game after this. Seriously. I’d probably pay you $10 just to let me play your kid’s copy of Kung Fu Panda for an hour.
It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. The levels and puzzles are exceedingly boring and repetitive. The combat, aiming, and flight mechanics are just horrendous and completely devoid of fun – even worse since the game will randomly flip between a complete lack of challenge to horrendously frustrating sequences with schizophrenic frequency. However, of all the things I dislike about the game, there’s a special place reserved in video game infamy for the camera system. When it’s not getting stuck on corners and bugging out, it’s devoted to providing you with the absolute worst view of the action. I can’t even bear to talk about the auto-targeting.
To add to the fun, most of the level goals are along the lines of “find all the keycards” or “kill all the robots” – i.e. stuff you grew tired of in the days of the original PlayStation. Avoid at all costs.