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 PLATFORM: WII
PRAYING FOR RAIN

’m tempted to reward this game simply because the “We” in the title isn’t spelled “Wii,” but let’s not get carried away here. A title this basic garners no rewards. It’s too bad, because I expected better from developer Camelot – the company behind the original Hot Shots Golf title and Mario Golf.

The main benefit of using the Wii remote for a golf game is obvious – a real-time swing. Unfortunately, Camelot went a totally different route and created a counter-intuitive swing. Although your player’s onscreen backswing corresponds to how you move the Wii remote, initiating your club’s downward swing and the subsequent follow-through does not match your Wii remote’s movements. Instead of a nice, normal golf swing with the controller, you’re forced to perform little more than a wrist flick after winding your club back. Some may like this, but I think even kids will find We Love Golf’s swing mechanics strange.

The onscreen golf is just as poor as the disappointing gameplay mechanics. The lay of the putting green doesn’t have near the effect it does in other golf titles, and the challenge this game presents is more of a Sunday stroll than a nerve-testing Pebble Beach.

Camelot seems to have put all its faith behind its counter-intuitive take on the golf swing, because the rest of the game, like the career structure, is pure vanilla and highly conspicuous in an age when contemporaries like Tiger and Hot Shots have built out their career structures in endearing ways.

  

MATT HELGESON   6.25
I’m totally perplexed by We Love Golf. A Wii golf game developed by Camelot, sounds like the easiest lay-up in game history. So what went wrong? While it offers a good amount of variety in the modes (you’ll see familiar events like target golf and ring golf), the core swing mechanic tracks very erratically and the power meter somehow manages to make what is essentially a three-click swing confusing. Luckily, the game is totally forgiving of slicing or fading and the short game is fairly automatic – even though the greens appear to be made of concrete judging by how far your puts and chip shots tend to roll past the hole. It’s not in the same league as Hot Shots or Mario Golf, and I very much prefer Tecmo’s Super Swing series if you’re looking for a casual Wii golf title.
6
CONCEPT:
Put a golf game on Wii without taking advantage of the system
GRAPHICS:
Typical Japanese golf fare, but noticeably less sharp than the Hot Shots series due to the platform
SOUND:
Our soundtrack was the sound of puzzlement and disappointment
PLAYABILITY:
Apart from the botched swing mechanic, the way the ball plays and travels could be better
ENTERTAINMENT:
When this game isn’t frustrating, it’s blasé
REPLAY:
Moderate
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