MAX PAYNE 3 ISSUE ON SALE NOW!
GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
USERNAME   
PASSWORD 
REMEMBER MY ID
Forgot your password? | Register

 PLATFORM: WII
RETURN OF THE BLOODY EYES

nlike previous iterations in this series, this entry isn’t limited to just one level. Players can now venture into 64 different stages, all offering new challenges, scoring goals, and of course, endless waves of enemies. Rather than just relying on one skill, some of the stages force you to think and act differently. You’ll come across enemies that explode into a handful of smaller ships, hazards like moving barriers and rotating grids, as well as mine fields that can detonate huge swarms of enemies.

All of these stages fit perfectly into the series’ established canon, and add countless hours of amazing gameplay to the experience. The thrill of earning medals and getting the top score on the Wii’s leaderboards is as strong as ever. You’ll also be playing to gain valuable experience for a new helper drone that accompanies you in battle, and as I found, will become your best friend seeing how often it saves your butt.

I didn’t think the game would control well with the remote and nunchuk, but after many hours of practice (it’s like learning how to ride a bike), I managed to hold my own, and get some gold medals with it. It did break my style of play, however. Like many of you, I like to kick back and lounge while I play. With the remote, you don’t get this luxury. You have to keep your arms steady, and unlike most other games, one second of lost connection between the controller and game can spell game over. If you foresee this being a problem, or prefer thumb movement over wrist, you can always pick up the classic controller, which works beautifully.

Multiplayer modes (both competitive and cooperative) abound and are a blast, and Kuju even threw in Retro Evolved (the Xbox Live Arcade game) for good measure. Like Tetris, Galaxies’ gameplay is so unbelievably fun that you can’t put it down.

  

MATT MILLER   8.5
Pure, simple, beautiful game design can go a long way. Galaxies manages to hold on to the core shooting experience that has made it so popular, but adds the one thing Geometry Wars has always lacked: forward progression. With dozens of unique and increasingly challenging stages, and the ability to level up battle drones, the game is more than a match for many other retail releases on the market. It successfully delivers a fun experience for any level of player commitment or skill – no small feat. Multiplayer is a blast, both cooperatively and in more adversarial modes. I never did warm up to the Wii motion control, but a classic controller can solve that problem. The worst thing I can say about the game is how much my eyes ache after all those brightly colored explosions. We all have to suffer for our art.
9
CONCEPT:
Like giving a drug addict a lifetime’s supply for his or her fix
GRAPHICS:
It’s amazing how simple colored lines can look so stunning and vibrant.
SOUND:
The new score from the same composer of Retro Evolved gets your blood pumping and is a perfect fit for the frenzied action
PLAYABILITY:
It works surprisingly well with the Wii’s motion sensing, but fans of the old games may want to use the classic controller
ENTERTAINMENT:
This amazing game can literally be played forever...or until you die
REPLAY:
High
Copyright 1991 - 2009 :: Game Informer Magazine