RSS - Videogameography Podcast https://www.gameinformer.com/ Game Informer’s Ben Reeves and Marcus Stewart talk to an industry expert each week about some of the most important video games of all time. Come for the fun facts. Stick around for the good times. Subscribe today! en Season 6: Devil May Cry 5 | Video Gameography (Series Finale) https://www.gameinformer.com/2022/08/27/season-6-devil-may-cry-5-video-gameography-series-finale <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/08/26/b646eeeb/videogameography_s6_dmc5.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Let’s rock, baby! Season 6 of&nbsp;Video Gameography&nbsp;gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. On this episode,&nbsp;we'll say&nbsp;"Jackpot" to&nbsp;Season 6 as we conclude with the latest title in the series, Devil May Cry 5.</p> <p>Released March 8, 2019, Devil May Cry 5 serves as a return to the classic timeline after an over-decade-long hiatus. Nero reprises his starring role, but he's joined by Dante and mysterious newcomer V. The three demon slayers, alongside familiar allies, unite to combat a powerful demon lord. Longtime DMC director Hideaki Itsuno wanted to hit a "homerun" with the title after realizing he may not have many games left in him, so he went all out. That includes adopting Capcom's famed RE Engine to give the game its most realistic visuals ever and giving players three wildly different playable characters. We'll unpack the game's development history, its story (including the big twist), and ponder where the series could go next.&nbsp;</p> <p>Join me, Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and guest&nbsp;Ty Galiz-Rowe (<a href="https://twitter.com/owoathkeeper" target="_blank">@owoathkeeper</a>), editor-in-chief at <em><a href="https://uppercutcrit.com/" target="_blank">Uppercut</a>, </em>as we explore Devil May Cry's big comeback.&nbsp;</p> <p>And with the end of Season 6, I'd like to formally announce that this will be the final season of Video Gameography for the foreseeable future as the show will be taking an&nbsp;indefinite hiatus. It may return. It may not. Due to our smaller staff versus the demands of the show's format, keeping up it going alone has simply become more challenging, and it feels like the perfect time to bow out and end on a high note.&nbsp;I'd like to thank everyone who has tuned in and enjoyed the podcast, all of the incredible guests,&nbsp;as well as the show's creator and my original co-host Ben Reeves (<a href="@BenjaminReeves" target="_blank">@BenjaminReeves</a>) for allowing me to tag with him&nbsp;on this adventure. I'd like to also thank John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>) for being a wonderful second partner on the show. Be sure to show those two some&nbsp;love, because the show wouldn't have been nearly as good without them.&nbsp;</p> <hr /> <p><em>If you’d like to get in touch with the&nbsp;Video Gameography&nbsp;podcast, you can email us at podcast@gameinformer.com. You can also join our official&nbsp;Game Informer&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;Game Informer&nbsp;Twitch channel. From there, find the&nbsp;Video Gameography&nbsp;channel under “Community Spaces.”</em></p> Sat, 27 Aug 2022 09:00:00 CDT Marcus Stewart 119072 Season 6: DmC Devil May Cry | Video Gameography https://www.gameinformer.com/2022/08/20/season-6-dmc-devil-may-cry-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/08/17/cf31021b/videogameography_s6_dmcdmc.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Let’s rock, baby! Season 6 of&nbsp;<em>Video Gameography</em>&nbsp;gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. Today we examine the franchise's boldest, most divisive,&nbsp;but arguably strongest entry yet in DmC Devil May Cry.&nbsp;</p> <p>Desiring to shake up the series, Capcom turned to British studio Ninja Theory to reboot and reimagine Devil May Cry. Encouraged by the publisher to be as wildly creative as possible, the team behind Heavenly Sword and Enslaved: Odyssey to the West&nbsp;dreamed up a grittier version of Dante who inhabits Limbo City, a world existing in parallel with the demonic realm. This relationship&nbsp;spectacularly&nbsp;manifests in the city itself coming to life, shifting its buildings and roads to hinder and assault the demon slayer.&nbsp;</p> <p>Sporting jet black hair and the ability to tap into angelic and demonic powers, this new vision of Dante garnered heaps of vitriol&nbsp;from fans who saw DmC as too drastic of a departure, despite the game launching to rave reviews. In this episode, we'll examine how DmC came to be, the role Capcom played in the game's wildest ideas, Hideaki Itsuno's reaction to the project, the backlash Ninja Theory endured, and give our overall impressions of the narrative and gameplay.&nbsp;</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), former GI editor John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and with special guest Bob Buel (<a href="https://twitter.com/bobbbackwards" target="_blank">@bobbbackwards</a>) of the <em>99 Questions</em> podcast as we unpack and pay respects to Ninja Theory's memorable stab at Devil May Cry.&nbsp;</p> <hr /> <p>If you’d like to get in touch with the&nbsp;<em>Video Gameography</em>&nbsp;podcast, you can email us at podcast@gameinformer.com. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<em>Game Informer</em>&nbsp;Twitch channel. From there, find the&nbsp;<em>Video Gameography</em>&nbsp;channel under “Community Spaces.”</p> Sat, 20 Aug 2022 09:00:00 CDT Marcus Stewart 118981 Season 6: Devil May Cry 4 | Video Gameography https://www.gameinformer.com/2022/08/13/season-6-devil-may-cry-4-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/08/11/97a4b8f5/videogameography_s6_dmc4.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Let’s rock, baby! Season 6 of&nbsp;<em>Video Gameography</em>&nbsp;gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise, and this episode takes aim at the lauded yet somewhat polarizing Devil May Cry 4.&nbsp;</p> <p>Devil May Cry 4 took the series to a new generation of hardware, including Xbox for the first time. That's only one of the many firsts for this entry. Capcom moved Dante aside to place newcomer Nero in the starring role, who brought&nbsp;his demon arm Devil Bringer as the new centerpiece mechanic. Dante wasn't completely shunned, however; players control him during the adventure's questionably designed back half. In this episode, we'll discuss DMC 4's bizarre 2005 reveal, Capcom's reasoning behind Nero's conception, the fan reaction to the Xbox launch, and what it's really&nbsp;like to visit Fortuna's inspiration, Vatican City.&nbsp;</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>) and the returning host of&nbsp;<em>The Great Game Debate</em> podcast Wes&nbsp;Bates (<a href="https://twitter.com/GreatGameDeb8" target="_blank">@GreatGameDeb8</a>), as we unpack Nero's big debut.&nbsp;</p> <hr /> <p>If you’d like to get in touch with the&nbsp;<em>Video Gameography</em>&nbsp;podcast, you can email us at podcast@gameinformer.com. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<em>Game Informer</em>&nbsp;Twitch channel. From there, find the&nbsp;<em>Video Gameography</em>&nbsp;channel under “Community Spaces.”</p> Sat, 13 Aug 2022 09:00:00 CDT Marcus Stewart 118948 Season 6: Devil May Cry 3: Dante's Awakening | Video Gameography https://www.gameinformer.com/2022/07/16/season-6-devil-may-cry-3-dantes-awakening-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/07/15/b5f64cc0/videogameography_s6_dmc3.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <aside><strong>Editor’s Note:</strong> this episode was recorded before the recent <em>Game Informer</em> layoffs where, unfortunately, John Carson was let go from the company. This episode, along with the upcoming DmC episode, was filmed in advance and will serve as his final appearances on&nbsp;<em>Video Gameography</em>. I want to personally thank John for all of his help, and I will miss the knowledge, passion, and personality he brought to every episode. The future of <em>Video Gameography</em> after Season 6 is currently being determined as <em>Game Informer</em> reorganizes with our much-reduced staff. I will keep you updated, but please follow John on Twitter (handle posted below) to wish him well and send any job opportunities or leads his way. – Marcus Stewart</aside> <p>Let’s rock, baby! Season 6 of <em>Video Gameography</em> gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. After mucking through the gunk of Devil May Cry 2, our reward comes in the form of arguably the series’ magnum opus: Devil May Cry 3: Dante’s Awakening.&nbsp;</p> <p>After inheriting the disaster that was DMC 2, director Hideaki Itsuno implored Capcom to allow him&nbsp;to helm a sequel from the beginning. Combining his background in fighting games with fan feedback from the last game, Devil May Cry 3 featured a return to the mechanically technical, brutally difficult challenge gameplay that put the series on the map. The story serves as a prequel starring a younger Dante and introducing his villainous twin brother Vergil, establishing a sibling rivalry that would emerge as one of the key pillars of the franchise’s lore. DMC 3 arrived on March 1, 2005, and was critically lauded as one of the best action games ever made. How did Capcom right the ship? Tune in to find out.&nbsp;</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and host of <span><span><em>The Great Game Debate</em> podcast Wes&nbsp;Bates (<a href="https://twitter.com/GreatGameDeb8" target="_blank">@GreatGameDeb8</a>) as we take a stab at Dante’s coming-of-age comeback.&nbsp;</span></span></p> <hr /> <p>If you’d like to get in touch with the <em>Video Gameography</em> podcast, you can email us at podcast@gameinformer.com. You can also join our official <em>Game Informer</em> Discord server by linking your Discord account to your Twitch account and subscribing to the <em>Game Informer</em> Twitch channel. From there, find the <em>Video Gameography</em> channel under “Community Spaces.”</p> Sat, 16 Jul 2022 09:00:00 CDT Marcus Stewart 118789 Season 6: Devil May Cry 2 | Video Gameography https://www.gameinformer.com/2022/06/18/season-6-devil-may-cry-2-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/06/17/3c90eeae/videogameography_s6_dmc2.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. This week we go all the way to hell with Dante as we unpack the mysterious low-point in the series, Devil May Cry 2.</p> <p>Releasing a short 15 months after the release of Devil May Cry,&nbsp;Dante returns with a 2-disc adventure that’s more often than not seen as the worst game in the series, and there are very good reasons as to why it turned out that way. In this episode of Video Gameography, we talk about the tumultuous development cycle that didn’t include the team behind DMC, Team Little Devils. From an unknown first director to arcade-focused developers&nbsp;making their first console game and a late transition of direction, Devil May Cry 2 has all of the trappings of a project that would have been canceled. That is, if not for the man who would shepherd the series for years to come.&nbsp;</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), along with&nbsp;<i>Game Informer</i>&nbsp;Editor-In-Chief Andrew Reiner (<a href="https://twitter.com/Andrew_Reiner" target="_blank">@Andrew_Reiner</a>)&nbsp;</p> <hr /> <p>If you’d like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under “Community Spaces.”</p> Sat, 18 Jun 2022 09:00:00 CDT John Carson 118607 Season 6: Devil May Cry | Video Gameography https://www.gameinformer.com/2022/06/04/season-6-devil-may-cry-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/05/27/20f82f72/videogameography_s6_dmc1.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Let's rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. This week we start from the beginning as we unpack one of the most influential action games ever, Devil May Cry.</p> <p>Arriving stateside on October 16, 2001, the game stars Dante, a demon hunter (and half-demon himself) on a mission to stop underworld emperor Mundus from invading the human world. The game began life as Resident Evil 4, helmed by a hotshot young director named Hideki Kamiya who veered the game from survival horror to stylish action. While it proved too drastic of a departure for Resident Evil, Capcom knew they had something and reworked the project into its own franchise. Listen on to learn how Dante was conceived, our thoughts on the game’s story, and how we fared against the game’s legendarily brutal difficulty.</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), along with MinnMax contributer and former&nbsp;<i>Game Informer</i>&nbsp;editor Joe Juba (<a href="https://twitter.com/Joejuba" target="_blank">@Joejuba</a>)&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 04 Jun 2022 09:00:00 CDT Marcus Stewart 118296 Exploring The Full History Of Supergiant Games' Hades | Video Gameography https://www.gameinformer.com/2022/05/21/exploring-the-full-history-of-supergiant-games-hades-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/05/20/266586b9/videogameography_s5e4_hades.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>We've emerged from the depths of the&nbsp;BioShock series to begin a fresh season of Video Gameography! We're doing things differently this time as we're discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we&nbsp;conclude our season by analyzing 2020's Hades.&nbsp;</p> <p>Unlike Supergiant Games' previous titles, Hades had two release dates. Its first release came on December 6, 2018 when it launched in early access on PC, while the full game was available to be played on September 17, 2020. Hades takes everything the studio has learned up to this point and blends them into an ambitious rogue-lite that's developed in a way the team has never experienced before:&nbsp;with the gaming public playing the game as it's being made. Check out this episode to learn the backstory of how Pyre's large cast of characters inspired the evolving narrative of&nbsp;Zagreus and his&nbsp;dysfunctional diety family, how the studio fared developing an early access game, and learn all about Greek mythology from our guest, the incomparable Jill Grodt.</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), along with&nbsp;<i>Game Informer</i>&nbsp;associate editor Jill Grodt&nbsp;(<a href="https://twitter.com/Finruin" target="_blank">@Finruin</a>) for a verbal stroll through&nbsp;the history and narrative of Hades!</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 21 May 2022 09:00:00 CDT John Carson 118220 Exploring The Full History Of Supergiant Games' Pyre | Video Gameography https://www.gameinformer.com/podcast/2022/05/14/exploring-the-full-history-of-supergiant-games-pyre-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/05/13/4f15c307/videogameography_s5e3_pyre.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>We've emerged from the depths of the&nbsp;BioShock series to begin a fresh season of Video Gameography! We're doing things differently this time as we're discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we continue our season by analyzing 2017's Pyre.&nbsp;</p> <p>Pyre was released on June 25, 2017. After Supergiant struggled to create Transistor,&nbsp;the team adopted a looser "anything goes" approach for Pyre. The game blends together&nbsp;disparate elements reflecting the team's interests&nbsp;such as a high-fantasy setting, a large cast of engaging characters, a ritual in the form of a basketball/soccer-like competition, and Oregon Trail-inspired exploration. Tune in to find out how Supergiant concocted the game's centerpiece "sports" game, its approach to crafting a larger branching narrative (including an ever-changing end&nbsp;credit song), and which members of the Nightwings we chose to liberate and the ones we abandoned&nbsp;in the Downside.</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), along with&nbsp;video game consultant and former&nbsp;<i>Game Informer</i>&nbsp;editor Suriel Vazquez&nbsp;(<a href="https://twitter.com/SurielVazquez" target="_blank">@SurielVazquez</a>) for a verbal stroll through&nbsp;the history and narrative of Pyre!</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 14 May 2022 09:00:00 CDT Marcus Stewart 118151 Exploring The Full History Of Supergiant Games' Transistor | Video Gameography https://www.gameinformer.com/podcast/2022/04/30/exploring-the-full-history-of-supergiant-games-transistor-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/04/27/c2ed9b95/videogameography_s5e2_transistor_002.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>We've emerged from the depths of the&nbsp;BioShock series to begin a fresh season of Video Gameography! We're doing things differently this time as we're discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we continue our season by analyzing the second game in Supergiant's catalog, Transistor.</p> <p>Released for&nbsp;PlayStation 4&nbsp;on May 18, 2014, and PC a day later, Transistor was a very different game for Supergiant to make compared to its freshman effort a few years prior.&nbsp;Development started just a few months following the release of Bastion, and while its first game was a success, the tight-knit studio wanted to prove what it did wasn't lightning in a bottle. In this episode, we discuss the various ways Supergiant pushed against the ever-present shadow of Bastion in the games&nbsp;design and the studio's production methods. We also cover the process of creating a new retro-inspired cyberpunk setting, the unique&nbsp;tactical action combat, and how the studio landed on&nbsp;a voiceless lounge singer named Red and her talking sword,&nbsp;the Transistor, as the main characters.</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and <i>Game Informer</i>&nbsp;Magazine Content Director Matt Miller (<a href="https://twitter.com/MatthewRMiller" target="_blank">@MatthewRMiller</a>) for a verbal stroll through&nbsp;the history and narrative of Transistor!&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 30 Apr 2022 09:00:00 CDT John Carson 117993 Exploring The Full History Of Supergiant Games' Bastion | Video Gameography https://www.gameinformer.com/podcast/2022/04/23/exploring-the-full-history-of-supergiant-games-bastion-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/04/22/e48dbbab/videogameography_s5e1_bastion.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>We've emerged from the depths of the&nbsp;BioShock series to begin a fresh season of Video Gameography! We're doing things differently this time as we're discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick things off by examining their debut outing, Bastion.</p> <p>Bastion launched on Xbox Live Arcade on July 20, 2011, and was created by a ragtag team of seven friends that formed the core of Supergiant (all of whom remain at the studio today). Developed under two years entirely in co-founder Amir Rao's father's living room, Bastion gave the upstart team a chance to create the game of their dreams after spending years working for triple-A studios. We'll discuss Bastion's unorthodox development cycle (it had no pre-production phase), the origins of beloved&nbsp;elements such as its narrator and soundtrack, and how the game's&nbsp;success launched Supergiant into stardom.&nbsp;&nbsp;</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and <em>Prima Games </em>staff writer Jesse Vitelli (<a href="https://twitter.com/jessevitelli" target="_blank">@jessevitelli</a>) for an entertaining and informative chat about the history and narrative of Bastion! You can also decide which one of us does the best narrator impression.&nbsp;&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 23 Apr 2022 09:00:00 CDT Marcus Stewart 117963 Exploring The Full History Of Bioshock Infinite | Video Gameography https://www.gameinformer.com/2022/04/09/exploring-the-full-history-of-bioshock-infinite-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/04/08/413e87ea/videogameography_s4_bioshockinfinite.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well...charted, we're diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we welcome our guest Bryan Vore back on the show as we&nbsp;take to the skies and explore&nbsp;the last game in this unfortunately short&nbsp;trilogy, Bioshock&nbsp;Infinite.</p> <p>Bioshock Infinite started pre-production around the same time as Bioshock 2, but while 2K Marin was exploring the depths of the seas once again, Ken Levine and his team at 2K Boston/Irrational Games had their heads in the clouds. Focusing on American exceptionalism, Bioshock Infinite introduces players to the floating city of Columbia, an engineering feat inspired by the World's Fair attractions of yesteryear. We discuss the&nbsp;troubling development that miraculously came together&nbsp;late in the process as well as&nbsp;the main characters, Booker DeWitt and Bioshock's first constant companion in&nbsp;Elizabeth. And listen until the end as we reveal what's in store for the next season of Video Gameography!</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and former&nbsp;<em>Game Informer</em>&nbsp;Editor Bryan Vore (<a href="https://twitter.com/Bryan_Vore" target="_blank">@Bryan_Vore</a>) as we unpack the history and narrative of the final Bioshock released to date!</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server by linking your Discord account to your Twitch account and subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 09 Apr 2022 09:00:00 CDT John Carson 117822 Exploring The Full History Of Bioshock 2 | Video Gameography https://www.gameinformer.com/podcast/2022/04/02/exploring-the-full-history-of-bioshock-2-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/03/31/a290bf64/videogameography_s4_bioshock2.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well...charted, we're diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we're putting on the diving suit and exploring Bioshock 2.</p> <p>Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational employees who departed the studio after Bioshock 1's release, given barely two years to follow-up one of the best games ever. Bioshock level designer Jordan Thomas sat in the creative director's chair for the sequel, a major promotion that proved challenging both artistically and mentally for the rookie leader. We discuss the original premise of the Big Sister, the game's more action-oriented approach, as well as how its acclaimed Minerva's Den expansion led to the founding of indie studio Fullbright.</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and <em>Game Informer</em> Video Editor Alex Stadnik (<a href="https://twitter.com/Studnik76" target="_blank">@Studnik76</a>) as we unpack the history and narrative of Bioshock's sophomore outing!</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server by linking your Discord account to your Twitch account and subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 02 Apr 2022 09:05:00 CDT Marcus Stewart 117749 Exploring The Full History Of Bioshock | Video Gameography https://www.gameinformer.com/podcast/2022/03/26/exploring-the-full-history-of-bioshock-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/03/25/6c94aa6c/videogameography_s4_bioshock1.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Now that season 4 of Video Gameography is complete, and the Uncharted series has been, well...charted, it's off to new frontiers and fresh faces. After saying farewell to co-host Ben Reeves in the last episode, we welcome GI Associate Editor John Carson to the podcast as the new co-host alongside the ever-present Marcus Stewart. Along with a series of guests, season 5 of Video Gameography will be an&nbsp;exploration and examination of 2K's Bioshock franchise.</p> <p>So, we cordially ask, would you kindly follow us into the depths of the sea?&nbsp;We're headed to the city of Rapture, made by and for movers and shakers, unbound by the expectations and judgments&nbsp;of the surface world.</p> <p>Developed by Irrational Games (AKA 2K Boston) and released in 2007, Bioshock reimagined and redefined what a modern shooter could be. In this episode, we explore the origins of the series stemming from the commercial failures of the well-loved PC franchise System Shock and the&nbsp;turbulent development cycle in which Bioshock triumphantly&nbsp;succeeded in spite of. We discuss director Ken Levine's&nbsp;inspirations of Rapture and its inhabitants like the industrial mastermind Andrew Ryan, the Big Daddies, Little Sisters, and much more.</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), John Carson (<a href="https://twitter.com/John_Carson" target="_blank">@John_Carson</a>), and <em>Game Informer</em>&nbsp;Associate Editor Wesley LeBlanc&nbsp;(<a href="https://twitter.com/LeBlancWes" target="_blank">@LeBlancWes</a>) as we unpack the history and&nbsp;narrative of the first Bioshock!&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 26 Mar 2022 09:00:00 CDT John Carson 117626 Exploring The Full History Of Uncharted: The Lost Legacy | Video Gameography https://www.gameinformer.com/podcast/2022/03/12/exploring-the-full-history-of-uncharted-the-lost-legacy-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/03/11/ebad138a/videogameography_s3_lostlegacy.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling&nbsp;<a href="https://www.gameinformer.com/exclusive-podcast/2021/10/16/exploring-the-full-history-of-nintendos-metroid-video-gameography" target="_blank">Metroid in season 1</a>&nbsp;and then&nbsp;<a href="https://www.gameinformer.com/podcast/2021/12/18/exploring-the-full-history-of-halo-combat-evolved-video-gameography" target="_blank">Halo in season 2</a>,&nbsp;<em>Game Informer</em>'s Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted.&nbsp;Season 3 officially comes to a close with our discussion of Uncharted: The Lost Legacy.&nbsp;</p> <p>Released August 22, 2017 – less than a year after Uncharted 4 – Lost Legacy puts Chloe Frazer in the starring role for the first time. She's not alone, however; former antagonist Nadine Ross partners with her, leading to an odd-couple-style treasure hunt&nbsp;that may be shorter than Uncharted 4 but was just as entertaining. Prior to this, Naughty Dog batted around other combinations of characters for this adventure including Sully and Sam Drake. How did the team turn The Lost Legacy around so quickly after A Thief's End? What's the deal with that "wimpy" train explosion? Listen here to hear the answers to these questions and more.&nbsp;</p> <p>Join hosts Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), and former&nbsp;<em>Game Informer</em>&nbsp;intern O'Dell Harmon Jr.&nbsp;(<a href="https://twitter.com/ODellHarmonJr" target="_blank">@ODellHarmonJr</a>) as we unpack the history and&nbsp;narrative of the final Uncharted game to date. Tune to also find out the game series that will be the topic for Season 4!&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 12 Mar 2022 09:00:00 CST Marcus Stewart 117563 Exploring The Full History Of Uncharted 4: A Thief's End | Video Gameography https://www.gameinformer.com/podcast/2022/03/05/exploring-the-full-history-of-uncharted-4-a-thiefs-end-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/03/04/f58010e6/videogameography_s3_uncharted4.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling&nbsp;<a href="https://www.gameinformer.com/exclusive-podcast/2021/10/16/exploring-the-full-history-of-nintendos-metroid-video-gameography" target="_blank">Metroid in season 1</a>&nbsp;and then&nbsp;<a href="https://www.gameinformer.com/podcast/2021/12/18/exploring-the-full-history-of-halo-combat-evolved-video-gameography" target="_blank">Halo in season 2</a>,&nbsp;<em>Game Informer</em>'s Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. This week we're bidding farewell to Nathan Drake by discussing his final adventure in Uncharted 4: A Thief's End.</p> <p>Released on May 10, 2016, Uncharted 4 was a shake-up for the series in more ways than one. Amy Henning, the franchises' primary creative mind, departed Naughty Dog during the game's development, leaving The Last of Us masterminds Neil Druckmann and Bruce Straley to revamp the game's production. Uncharted 4&nbsp;introduced players to Nate's long-lost brother Sam Drake (who was originally conceived as a more villainous figure)&nbsp;as well as new mechanics such as a grapple&nbsp;hook and even dialogue choices. How did Naughty Dog tie a bow on this beloved franchise? Tune in to find out.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and <em>Game Informer</em> Features Editor Kim Wallace&nbsp;(<a href="https://twitter.com/kstar1785" target="_blank">@kstar1785</a>) as we unpack the history, narrative, and impact of Uncharted 4: A Thief's End.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 05 Mar 2022 09:00:00 CST Marcus Stewart 117475 Exploring The Full History Of Uncharted 3: Drake's Deception | Video Gameography https://www.gameinformer.com/2022/02/26/exploring-the-full-history-of-uncharted-3-drakes-deception-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/02/07/b6494d03/videogameography_s3_uncharted3.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling <a href="https://www.gameinformer.com/exclusive-podcast/2021/10/16/exploring-the-full-history-of-nintendos-metroid-video-gameography" target="_blank">Metroid in season 1</a> and then <a href="https://www.gameinformer.com/podcast/2021/12/18/exploring-the-full-history-of-halo-combat-evolved-video-gameography" target="_blank">Halo in season 2</a>, <em>Game Informer</em>'s Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Now, halfway through the series, we reach one of the more divisive entries: Uncharted 3: Drake's Deception.&nbsp;&nbsp;</p> <p>Developed by Naughty Dog, Uncharted 3: Drake's Deception was a big release for Sony's PlayStation 3 console on&nbsp;November 1, 2011. After the success of Uncharted 2 and it's blockbuster setpieces, Naughty Dog upped the stakes and pushed to include even more spectacular action moments.&nbsp;Unfortunately, that put a toll on development. In this episode, we talk about Uncharted 3's renewed focus on melee combat, how Last of Us' development impacted the team, and why Uncharted 3 almost shipped with a game-breaking bug.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and co-founder and the CEO of Kinda Funny<em> </em>Greg Miller&nbsp;(<a href="twitter.com/GameOverGreggy" target="_blank">@GameOverGreggy</a>) as we unpack the history and impact of Nathan Drake's third outing.&nbsp;&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 26 Feb 2022 09:00:00 CST Ben Reeves 117368 Exploring The Full History Of Uncharted 2: Among Thieves | Video Gameography https://www.gameinformer.com/2022/02/19/exploring-the-full-history-of-uncharted-2-among-thieves-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/02/18/99ec4153/videogameography_s3_uncharted2.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling&nbsp;<a href="https://www.gameinformer.com/exclusive-podcast/2021/10/16/exploring-the-full-history-of-nintendos-metroid-video-gameography" target="_blank">Metroid in season 1</a>&nbsp;and then&nbsp;<a href="https://www.gameinformer.com/podcast/2021/12/18/exploring-the-full-history-of-halo-combat-evolved-video-gameography" target="_blank">Halo in season 2</a>,&nbsp;<em>Game Informer</em>'s Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Last week, we kicked things off with Drake's Fortune, and now we move on to Uncharted 2: Among Thieves, the superb sequel that catapulted the franchise&nbsp;into the stratosphere.&nbsp;&nbsp;</p> <p>Uncharted 2: Among Thieves launched October 13, 2009, just shy of two years after Drake's Fortune. Now that it had a solid foundation to work with, Naughty Dog set out to create the video game equivalent of a summer blockbuster film. That included eschewing cutscene setpieces in favor of technically impressive gameplay moments&nbsp;that still offered control over the action, such as the game's&nbsp;famous train sequence. The writing and characters shone even brighter, from Nate himself to&nbsp;newcomer Chloe Frazer to everyone's favorite girl next door, Elena Fischer. Uncharted 2 also introduced a surprisingly solid multiplayer mode, rounding out a stellar package that went on to win numerous Game of the Year&nbsp;awards (ours included).&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and&nbsp;<em>IGN </em>Senior Editor&nbsp;Jonathon Dornbush (<a href="https://twitter.com/jmdornbush" target="_blank">@jmdornbush</a>)&nbsp;as we unpack the development history and impact of Nathan Drake's magnum opus.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 19 Feb 2022 09:05:00 CST Marcus Stewart 117335 Exploring The Full History Of Uncharted: Drake's Fortune | Video Gameography https://www.gameinformer.com/2022/02/12/exploring-the-full-history-of-uncharted-drakes-fortune-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/02/07/c21a487d/videogameography_s3_uncharted1.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling <a href="https://www.gameinformer.com/exclusive-podcast/2021/10/16/exploring-the-full-history-of-nintendos-metroid-video-gameography" target="_blank">Metroid in season 1</a> and then <a href="https://www.gameinformer.com/podcast/2021/12/18/exploring-the-full-history-of-halo-combat-evolved-video-gameography" target="_blank">Halo in season 2</a>, <em>Game Informer</em>'s Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Over the next several weeks, we'll&nbsp;examine all of the mainline entries in Naughty Dog's blockbuster action series, so sit back and relax as we kick the season off with Uncharted: Drake's Fortune.&nbsp;&nbsp;</p> <p>Developed by Naughty Dog, Uncharted: Drake's Fortune was a big release for Sony's PlayStation 3 console. Released on&nbsp;November 19, 2007, Uncharted brought Naughty Dog into a bold new era of "mature" game development. In this week's episode, we talk about Naughty Dog's history developing titles like Crash Bandicoot and Jak and Daxter, how the studio was largely unprepared for the challenges of Uncharted's development. We also talk about how Naughty Dog almost designed a game&nbsp;similar to BioShock, how&nbsp;Johnny Knoxville served as inspiration for Nathan Drake, and how Gears of War's release changed Uncharted's design for the better.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and ex-<em>Game Informer</em>&nbsp;editor and host of the&nbsp;CrossFade podcast&nbsp;Matt Helgeson&nbsp;(<a href="https://twitter.com/MattHelgeson" target="_blank">@MattHelgeson</a>) as we unpack the history and impact of Nathan Drake's video game debut.&nbsp;&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 12 Feb 2022 09:00:00 CST Ben Reeves 117196 Exploring The Full History Of Halo Infinite | Video Gameography https://www.gameinformer.com/podcast/2022/02/05/exploring-the-full-history-of-halo-infinite-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/02/03/2c40221e/videogameography_s2e8.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. It's time to bring Season 2 to a close as we examine Halo Infinite, the most recent entry that served as both a return to form and a dramatic reinvention for the franchise.&nbsp;</p> <p>Halo Infinite launched December 8, 2021 (though its&nbsp;multiplayer launched in open beta a month prior). After the mixed reception to Halo 5: Guardians, 343 Industries undertook its longest development cycle yet creating Halo Infinite. 343 Industries clashed over its numerous ideas for the title's direction, and an infamous first showing in 2020 led to Infinite being delayed a full year as it was originally slated&nbsp;as an Xbox Series X/S launch title. The extra time paid off. Halo Infinite launched to largely positive reception, including snagging <em>Game Informer</em>'s coveted <a href="https://www.gameinformer.com/feature/game-informers-top-10-games-of-2021" target="_blank">Game of the Year award</a>. How did 343 pull the nose up? What role does Halo Wars 2 have on the narrative? Where does 343 take the series going forward? Tune in as we discuss those burning questions and more.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>) and Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>) along with <em>Game Informer</em>'s Magazine Content Director/resident Halo expert Matt Miller&nbsp;(<a href="https://twitter.com/MatthewRMiller" target="_blank">@MatthewRMiller</a>) as we explore Halo Infinite's creation and immediate impact on the franchise. You'll also want to stick around for the announcement of the game series we'll be covering in Season 3!</p> <hr /> <p>Check out the rest of our podcast on the&nbsp;<a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 05 Feb 2022 09:00:00 CST Marcus Stewart 117174 Examining The Full History Of Halo 5: Guardians | Video Gameography https://www.gameinformer.com/podcast/2022/01/29/examining-the-full-history-of-halo-5-guardians-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/01/25/2edc60b3/video_gameography_halo_5.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we’re taking a look at the controversial Halo 5: Guardians, widely considered to be the most polarizing entry in the series.&nbsp;</p> <p>Halo 5: Guardians launched on the Xbox One on October 27, 2015, and was the tale of two Spartans. The campaign told a dual narrative centered on Master Chief and Jameson Locke, a soldier tasked with apprehending Chief after he goes AWOL to recover a rampant Cortana. Speaking of everyone’s favorite AI, her mission to subjugate the galaxy positions her as the main antagonist. Halo 5’s narrative didn’t universally land with fans and the game overall served as an unintentional poster child of the Xbox One’s flawed philosophy during its early years. How, you might ask? You’ll have to listen to find out.&nbsp;&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>) and Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>) along with <em>Wirecutter</em> lead editor Arthur Gies (<a href="https://twitter.com/aegies" target="_blank">@aegies</a>) as we unpack the history, impact, and lasting legacy of Halo 5: Guardians.&nbsp;</p> <hr /> <p>Check out the rest of our podcast on the&nbsp;<a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 29 Jan 2022 09:00:00 CST Marcus Stewart 117046 Exploring The Full History Of Halo 4 | Video Gameography https://www.gameinformer.com/2022/01/22/exploring-the-full-history-of-halo-4-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/12/15/e3710812/halo_4.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of <em>Game Informer</em>'s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine 343 Industries' first stab at the series with&nbsp;Halo 4.</p> <p>Halo 4&nbsp;was released on the Xbox 360 on&nbsp;<span><span>November 6, 2012</span></span>, and was a big return for Master Chief, who hadn't been seen since 2007's Halo 3. Development of the game wasn't perfectly smooth as&nbsp;Ryan Payton, of Metal Gear Solid 4 fame, initially pushed the team to experiment with Halo's sandbox. However, the game was still a massive hit. Join us as we talk about Halo 4's powerful story, the new Prometheans enemy types, Halo's obsession with the number seven, and what made the Spartan Ops multiplayer mode so disappointing.&nbsp;&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>) and Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>) and IGN executive editor&nbsp;Ryan McCaffrey&nbsp;(<a href="https://twitter.com/DMC_Ryan" target="_blank">@DMC_Ryan</a>) as we unpack the history and impact of the first Halo game from 343 Industries. And for more Halo, be sure to check out our definitive <a href="https://www.gameinformer.com/2021/12/09/every-mainline-halo-game-ranked" target="_blank">ranking of every Halo game</a>.</p> <hr /> <p>Check out the rest of our podcast on the <a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 22 Jan 2022 09:00:00 CST Ben Reeves 117009 Remembering The History And Lore Of Halo Reach | Video Gameography https://www.gameinformer.com/podcast/2022/01/15/remembering-the-history-and-lore-of-halo-reach-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2022/01/13/75abb8bf/halo_reach_header.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of&nbsp;<em>Game Informer</em>'s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie's swansong for the Halo franchise: Halo Reach.</p> <p>Halo Reach launched on&nbsp;September 14, 2010, for Xbox 360&nbsp;and served as a prequel to Halo: Combat Evolved. Set on the doomed planet Reach, players control a new member of the Spartan Noble Team&nbsp;as they valiantly defend the human-occupied world&nbsp;from a massive Covenant invasion. The time and setting gave&nbsp;Bungie creative freedom to introduce new characters and flesh out an event that had only been referenced in books, while the multiplayer introduced new (though divisive) mechanics such as armor abilities.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>) and Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and <em>Polygon</em>'s Mike Mahardy (<a href="https://twitter.com/mmahardy" target="_blank">@mmahardy</a>) as we unpack the history and impact of Halo's most emotionally charged entry to that point.&nbsp;And for more Halo, be sure to check out our definitive&nbsp;<a href="https://www.gameinformer.com/2021/12/09/every-mainline-halo-game-ranked" target="_blank">ranking of every Halo game</a>.</p> <hr /> <p>Check out the rest of our podcast on the&nbsp;<a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 15 Jan 2022 09:00:00 CST Marcus Stewart 116947 Exploring The Full History Of Halo 3: ODST | Video Gameography https://www.gameinformer.com/2022/01/08/exploring-the-full-history-of-halo-3-odst-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/12/15/330281a3/odst.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of <em>Game Informer</em>'s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie's smaller experimental entry in the series, Halo 3: ODST.</p> <p>Halo 3: ODST&nbsp;was released on the Xbox 360 on&nbsp;September 22, 2009, and was intended to be a smaller project designed by a skunkworks team. However, the development of ODST has roots in Peter Jackson's aborted attempt to make a Halo film/game. For the next hour, we talk about&nbsp;ODST's relatively short development time, why the title changed from Halo 3: Recon, the innovative Firefight multiplayer mode, and Bungie's push to spin out from under Microsoft and become its own company again.</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>) and Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and former <em>Game Informer</em>&nbsp;editor Bryan Vore (<a href="twitter.com/Bryan_Vore" target="_blank">@Bryan_Vore</a>) as we unpack the history and impact of the first Halo game to not feature Master Chief.&nbsp; And for more Halo, be sure to check out our definitive <a href="https://www.gameinformer.com/2021/12/09/every-mainline-halo-game-ranked" target="_blank">ranking of every Halo game</a>.</p> <hr /> <p>Check out the rest of our podcast on the <a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 08 Jan 2022 09:00:00 CST Ben Reeves 116890 Exploring The History And Lore of Halo 3 | Video Gameography https://www.gameinformer.com/podcast/2022/01/01/exploring-the-history-and-lore-of-halo-3-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/12/15/3a5da020/halo3.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Happy new year! Season 2 of&nbsp;<em>Game Informer</em>'s Video Gameography podcast examines one of the biggest shooter franchises in existence: Halo. This week, we unpack Bungie's epic conclusion to Master Chief's original trilogy of adventures: Halo 3.</p> <p>Released with all the hype in the world on September 25, 2007, Halo 3 served as both the pinnacle of the series as well as its supposed swan song for Master Chief. Using the now iconic tagline "finish the fight," Bungie created Halo 3 under the agreement that it would part ways with Microsoft after a new set of Halo games. The third game was the first of this batch, and its creation suffered from&nbsp;internal studio conflicts, including creative heads&nbsp;walking out mid-development. How did Bungie cope with matching Halo 2's quality, migrating to a new platform in the Xbox 360, and delivering a conclusion that lived up to expectations? Tune in to find out.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and <em>Game Informer</em>&nbsp;video editor Alex Stadnik&nbsp;(<a href="https://twitter.com/Studnik76" target="_blank">@Studnik76</a>) as we unpack the history and impact of Master Chief's grand sequel. And for more Halo, be sure to check out our definitive&nbsp;<a href="https://www.gameinformer.com/2021/12/09/every-mainline-halo-game-ranked" target="_blank">ranking of every Halo game</a>.</p> <hr /> <p>Check out the rest of our podcast on the&nbsp;<a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 01 Jan 2022 09:00:00 CST Marcus Stewart 116831 Exploring The Full History Of Halo 2 | Video Gameography https://www.gameinformer.com/2021/12/25/exploring-the-full-history-of-halo-2-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/12/15/8a04903a/halo2.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of <em>Game Informer</em>'s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie's blockbuster Halo 2.</p> <p>Halo 2 was released on the original Xbox on&nbsp;November 9, 2004, and it was an even bigger success than the original. The lead-up to Halo 2 was full of anticipation, but its development was anything but easy. For the next hour as we talk about Halo's massive lore, the Arbiter's secret origins, Bungie's original grand plans for multiplayer, and how the studio was almost forced to release Halo 2 several years early.</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and former <em>Game Informer</em> video editor Wade Wojcik (<a href="https://twitter.com/wadewojcik" target="_blank">@WadeWojcik</a>) as we unpack the history and impact of Master Chief's grand sequel.&nbsp; And for more Halo, be sure to check out our definitive <a href="https://www.gameinformer.com/2021/12/09/every-mainline-halo-game-ranked" target="_blank">ranking of every Halo game</a>.</p> <hr /> <p>Check out the rest of our podcast on the <a href="https://www.gameinformer.com/videogameography" target="_blank">Video Gameography hub</a>. If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 25 Dec 2021 09:00:00 CST Ben Reeves 116788 Exploring The Full History Of Halo: Combat Evolved | Video Gameography https://www.gameinformer.com/podcast/2021/12/18/exploring-the-full-history-of-halo-combat-evolved-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/12/07/a696e0ad/videogameography_s2e1.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>After tackling Metroid in Season 1, the second season of <em>Game Informer</em>'s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. Over the next several weeks, we'll&nbsp;examine all of the mainline shooter entries up to Halo Infinite, so sit back and relax as we kick the season off with Halo: Combat Evolved.&nbsp;&nbsp;</p> <p>Developed by Bungie, Halo: Combat Evolved was positioned as the launch title for Microsoft's&nbsp;promising but unproven Xbox. Released on&nbsp;November 15, 2001, Halo redefined the first-person shooter and immediately solidified the Xbox as a must-own console. It's tough to imagine what Microsoft's place in the game industry would be today without Halo's success. Bungie became a household name, but the studio existed long before Halo and struggled financially prior to its launch. Twists and turns&nbsp;such as axing Halo's&nbsp;original PC exclusivity and going through bizarre working titles such as&nbsp;The Santa Machine&nbsp;are just some of the fascinating topics we'll unpack in this week's episode.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and <em>Game Informer</em>&nbsp;Editor-in-Chief Andrew Reiner (<a href="https://twitter.com/Andrew_Reiner" target="_blank">@Andrew_Reiner</a>) as we unpack the history and impact of Master Chief's video game debut.&nbsp;&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 18 Dec 2021 09:00:00 CST Marcus Stewart 116710 Exploring Nintendo's Metroid Dread | Video Gameography https://www.gameinformer.com/2021/12/11/exploring-nintendos-metroid-dread-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/11/12/3579be06/videogameography_metroiddread.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of&nbsp;<em>Game Informer</em>’s Video Gameography has explored the history of the Metroid series, but it's time to wrap the season by talking about, arguably, the&nbsp;biggest Nintendo game of the year: Metroid Dread.</p> <p>On October 8, 2021,&nbsp;Metroid Dread was released for Nintendo's Switch. Nintendo&nbsp;heralded the title&nbsp;as the end of an era for the series, but considering how well it's selling, it could also be the beginning of another golden age. Oddly, Dread might have one of the longest teases&nbsp;in history, as its name first appeared back in 2005. In this week's show, we talk about our problems with the game's controls, what we thought of the difficulty, and what its big narrative reveal means for Samus' future.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest, soon-to-be-<em>GameSpot</em>-editor Jessica Howard (<a href="twitter.com/awildjessichu" target="_blank">@awildjessichu</a>) for&nbsp;the next hour as we explore Metroid Dread's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 11 Dec 2021 09:00:00 CST Ben Reeves 116572 Exploring The History And Lore Of Metroid: Other M | Video Gameography https://www.gameinformer.com/podcast/2021/12/04/exploring-the-history-and-lore-of-metroid-other-m-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/12/02/13e74a52/metroid_other_m.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of&nbsp;<em>Game Informer</em>’s Video Gameography explores the history of the Metroid series. This week, we're tackling the franchise's most reviled – or&nbsp;misunderstood – entry: Metroid: Other M.&nbsp;</p> <p>Released for the Wii on&nbsp;August 31, 2010, Metroid: Other M saw Nintendo pass the development reins to Team Ninja, the studio most famous for the 3D Ninja Gaiden games. With a new developer came a drastic new vision for the series. A considerable emphasis on narrative gave Samus her first real speaking role (and boy does she talk)&nbsp;and the tale fleshed out her past life&nbsp;with the Galactic Federation.&nbsp;&nbsp;We'll examine this polarizing narrative along with the development decisions behind Other M's&nbsp;blend&nbsp;of 2D and 3D gameplay.&nbsp;&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest, <em>MinnMax</em> cohort and former GI editor Kyle Hilliard (<a href="https://twitter.com/KyleMHilliard" target="_blank">@KyleMHilliard</a>) as we unpack the history and lore of Metroid: Other M. Is it as lousy as history has led us to believe? Tune in to get our takes.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 04 Dec 2021 09:00:00 CST Marcus Stewart 116534 Exploring Nintendo's Metroid Prime 3 | Video Gameography https://www.gameinformer.com/2021/11/27/exploring-nintendos-metroid-prime-3-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/11/12/7778ed0c/videogameography_prime3corruption.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of&nbsp;<em>Game Informer</em>’s Video Gameography explores the history of the Metroid series, and this episode is set to wrap our talk on Retro Studio's epic trilogy of&nbsp;Prime with a detailed discussion of&nbsp;Metroid Prime 3: Corruption.&nbsp;</p> <p>Released on August 27, 2007 for Nintendo's Wii, Metroid Prime 3: Corruption is often considered one of the best games on Nintendo's unique motion-sensing console. During today's show, we talk about what made 2007 such a phenomenal year and why we Prime 3 often gets overlooked in the shuffle. We also talk about how Prime 3 might be the best entry in the Prime series thanks to it innovative motion controls and the Hypermode system, which allowed Samus to dish out some serious damage. Finally, we speculate if Samus is just an intergalactic version of Batman.</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest, lead community producer at Twitch Zach Ryan (<a href="twitter.com/ZachariusD" target="_blank">@ZachariusD</a>) for&nbsp;the next hour as we explore Metroid Prime's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 27 Nov 2021 11:23:00 CST Ben Reeves 116462 The History And Lore Of Metroid Prime 2 | Video Gameography https://www.gameinformer.com/podcast/2021/11/20/the-history-and-lore-of-metroid-prime-2-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/11/19/f69ad2cb/metriod_prime_2.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of&nbsp;<em>Game Informer</em>’s Video Gameography explores the history of the Metroid series. We're knee-deep in the Prime era now, and we're&nbsp;tackling Samus' sophomore 3D outing,&nbsp;Metroid Prime 2: Echoes.&nbsp;</p> <p>This sequel to the acclaimed Metroid Prime was released November 15, 2004 in the U.S. and upped the ante with Zelda-style&nbsp;dark world/light world exploration.&nbsp;Players traverse&nbsp;two versions of a&nbsp;labyrinthine map, solving puzzles that opened paths in the opposite dimension&nbsp;and enduring the damaging effects of the dark world. Samus faces off against Dark Samus for the first time, one of a series of challenging boss encounters that cemented Echoes as the most challenging entry in the Prime series – for better or worse.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and Nintendo Ambassadors/Metroid fanatics&nbsp;Ky and Kyle Parker (<a href="https://twitter.com/CaptDangerous64" target="_blank">@CaptDangerous64</a>, <a href="https://twitter.com/admiralboogaloo" role="link" target="_blank">@admiralboogaloo</a>) for the next hour as we explore Metroid Prime 2's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at&nbsp;<a href="https://www.gameinformer.com/2021/11/13/podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official&nbsp;<em>Game Informer</em>&nbsp;Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the&nbsp;<a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em>&nbsp;Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 20 Nov 2021 09:06:00 CST Marcus Stewart 116436 Exploring Nintendo's Metroid Prime | Video Gameography https://www.gameinformer.com/2021/11/13/exploring-nintendos-metroid-prime-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/11/12/9e02b493/videogameography_prime.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of&nbsp;<em>Game Informer</em>’s Video Gameography explores the history of the Metroid series. After running down Samus' 2D&nbsp;outings, we’re ready to venture into the world of 3D&nbsp;with Metroid Prime.</p> <p>Released on November 17, 2002 for Nintendo's Gamecube, Metroid&nbsp;Prime is often considered one of the best games of its era. However, to better understand Metroid Prime's influence we first have to go back to the tumultuous founding of Retro Studios. In order to develop Metroid Prime, Retro&nbsp;canceled four other projects, and even then many of its designers almost didn't survive development. In the end, Retro created a total masterpiece that feels ahead of its time. Join us as&nbsp;we talk about Retro's struggles, why&nbsp;Shigeru Miyamoto felt that the morph ball was essential to the&nbsp;formula, and how we almost saw Kraid in 3D.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest,&nbsp;<em>Game Informer's</em>&nbsp;own Blake Hester (<a href="https://twitter.com/metallicaisrad" target="_blank">@metallicaisrad</a>) for the next hour as we explore Metroid Prime's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 13 Nov 2021 09:00:00 CST Ben Reeves 116361 Exploring The History And Lore Of Metroid Fusion | Video Gameography https://www.gameinformer.com/podcast/2021/11/06/exploring-the-history-and-lore-of-metroid-fusion-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/11/05/42827967/videogameography_fusion.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of <em>Game Informer's</em> Video Gameography explores the history of the Metroid series. This week we're tackling Samus' acclaimed Game Boy Advance outing, Metroid Fusion.</p> <p>Metroid Fusion launched on November 17, 2002 – the same day as Metroid Prime. Developed by Nintendo R&amp;D1, it stars Samus as she explores a space station overrun by shapeshifting parasites called X. Worst of all, Samus is hunted by an X parasite that has mimicked her appearance and abilities: the SA-X. Metroid Fusion served as a return to the 2D gameplay of Super Metroid with modern improvements such as faster movement and traversal and a ledge grab. Fusion was critically acclaimed as one of the best GBA games ever made; some fans even consider it a rival to Super Metroid as the best entry in the series. Chronologically, Fusion served as the final chapter in the Metroid saga for decades until 2021's Metroid Dread.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest <em>Digital Eclipse</em> editorial director&nbsp;Chris Kohler (<a href="https://twitter.com/kobunheat?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor" target="_blank">@kobunheat</a>) as we explore Metroid Fusion's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server by linking your Discord account to your Twitch account and subscribing to the <a href="https://www.twitch.tv/gameinformer"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 06 Nov 2021 09:00:00 CDT Marcus Stewart 116287 Exploring Nintendo's Super Metroid | Video Gameography https://www.gameinformer.com/2021/10/30/exploring-nintendos-super-metroid-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/10/08/324999c9/videogameography_introducing_hero.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of&nbsp;<em>Game Informer</em>’s Video Gameography explores the history of the Metroid series. After running down Samus' classic debut and handheld outing, we’re moving onto the most influential entry in the series: Super Metroid.</p> <p>Released on April 18, 1994 for Nintendo's Super Nintendo Entertainment System, Super Metroid&nbsp;sold well enough at the time, but its legend has only grown over time as more and more titles take inspiration from Samus' haunting adventure across the&nbsp;planet Zebes.&nbsp;Developed by Nintendo R&amp;D1&nbsp;with a staff of 15, and directed by&nbsp;Yoshio Sakamoto, Super Metroid is widely considered one of the greatest – if not <em>the</em>&nbsp;greatest – game ever made. In this episode, we talk about Super Metroid's grueling development, its unique&nbsp;approach to cinematic storytelling, the ways it surprised players, and how it helped spawn the <a href="https://www.gameinformer.com/2021/10/06/top-10-metroidvanias-to-play-right-now" target="_blank">Metroidvania genre</a>.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest,&nbsp;<em>Game Informer</em>&nbsp;alumni&nbsp;Joe Juba&nbsp;for the next hour as we explore Super Metroid's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 30 Oct 2021 09:00:00 CDT Ben Reeves 116218 Exploring The Full History Of Metroid 2 | Video Gameography https://www.gameinformer.com/exclusive-podcast/2021/10/23/exploring-the-full-history-of-metroid-2-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/10/15/1ba4f994/videogameography_s1ep2.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>The first season of <em>Game Informer</em>’s Video Gameography explores the history of the Metroid series. After running down Samus' classic debut, we’re moving on to its polarizing handheld sequel, Metroid II: Return of Samus.&nbsp;</p> <p>Developed by Nintendo R&amp;D1, Metroid II is largely viewed as the red-headed stepchild of the series. Samus’ encore outing launched on the Game Boy in 1991, which means it was limited in terms of presentation and scale. The monochrome graphics and zoomed-in perspective made exploration trickier than its predecessor, and the primary mission tasked players with locating and eradicating over 40 Metroids scattered across the map, a mission structure that hasn’t been implemented since.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest, comic book writer/podcast host Chris Sims (<a href="https://twitter.com/theisb?lang=en" target="_blank">@theisb</a>), as we explore Metroid II’s lore, development history, and lasting impact, such as the fact that it’s received two modern remakes, both officially and otherwise.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server by linking your Discord account to your Twitch account and subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 23 Oct 2021 09:00:00 CDT Marcus Stewart 116050 Exploring The Full History Of Nintendo's Metroid | Video Gameography https://www.gameinformer.com/exclusive-podcast/2021/10/16/exploring-the-full-history-of-nintendos-metroid-video-gameography <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/10/13/46f5a32b/videogameography_s1e1.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Nintendo's dominant&nbsp;'80s run on the video game industry produced several hit franchises that remain important today. Metroid might not be a massive juggernaut like Super Mario Bros. or The Legend of Zelda, but it's still an icon of the industry ... and for good reason.&nbsp;</p> <p>In the first season of <em>Game Informer</em>'s Video Gameography podcast, we're tackling Metroid. Developed by&nbsp;Nintendo R&amp;D1 and produced by the creator of the&nbsp;Game Boy,&nbsp;Gunpei Yokoi, Metroid thrilled fans with its creative approach to platforming action. While most games gave you a set path to follow, Metroid dropped you into a haunting, alien&nbsp;world and let you freely explore to discover upgrades and ultimately save the universe from biological warfare.&nbsp;</p> <p>Join hosts Ben Reeves (<a href="https://twitter.com/BenjaminReeves" target="_blank">@BenjaminReeves</a>), Marcus Stewart (<a href="https://twitter.com/MarcusStewart7" target="_blank">@MarcusStewart7</a>), and special guest, <em>Game Informer</em>'s senior editor&nbsp;Dan Tack (<a href="https://twitter.com/dantack" target="_blank">@dantack</a>) for the next hour as we explore Metroid's lore, development history, and lasting impact.&nbsp;</p> <hr /> <p>If you'd like to get in touch with the Video Gameography podcast, you can email us at <a href="mailto:podcast@gameinformer.com" target="_blank">podcast@gameinformer.com</a>. You can also join our official <em>Game Informer</em> Discord server&nbsp;by linking your Discord account to your Twitch account and&nbsp;subscribing to the <a href="https://www.twitch.tv/gameinformer" target="_blank"><em>Game Informer</em> Twitch channel</a>. From there, find the Video Gameography channel under "Community Spaces."</p> Sat, 16 Oct 2021 09:00:00 CDT Ben Reeves 116033 Introducing Video Gameography – A New Podcast From Game Informer! https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameography-a-new-podcast-from-game-informer <img loading="lazy" src="/sites/default/files/styles/body_default/public/2021/10/08/324999c9/videogameography_introducing_hero.jpg" width="800" height="450" alt="" typeof="Image" class="image-style-body-default" /> <p>Most gaming podcasts these days do the same thing: round up the news and talk about the big releases of the week. There is nothing wrong with that, but our love of games isn't tied to a release schedule. Whether you're a hardcore fan or a casual player who only has time for a select number of games a year, the reason you fell in love with this medium is that you loved one game first. We want to&nbsp;put&nbsp;the focus back on some of our favorite franchises,&nbsp;explore&nbsp;how they&nbsp;changed over the years, and examine why they left a mark on the industry.</p> <p>Video<b>&nbsp;</b>Gameography is a serialized podcast. Each season we'll explore a new franchise and why it's essential. In every episode, we'll examine one game in that&nbsp;series (starting with the first entry), talk about its lore, production history, and the impact it left on those who played it.</p> <p>There&nbsp;is no shortage of great industry franchises we hope to cover: God of War, Halo, Grand Theft Auto, Doom, The Legend of Zelda, Pokémon, etc. However, our first season zooms in on Nintendo's iconic Metroid franchise. Did you know that Samus' iconic big shoulder design was a result of the limitations of the Game Boy? Or that she was originally named after the legendary&nbsp;Football/Soccer legend Pele? Or that Metroid Fusion is the only game in the series that can be completed with an item collection percentage of zero?&nbsp;</p> <p>Join hosts Ben Reeves, Marcus Stewart, and a collection of rotating guests as we examine your favorite gaming franchises. New episodes drop every Saturday, starting on October 16. It's going to be a wild ride.&nbsp;</p> <hr /> <p><em>For more Game Informer podcasts, be sure to check out the <a href="https://www.gameinformer.com/gishow" target="_blank">GI Show</a>, which covers weekly news and all the details on the big game releases, and <a href="https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-nintendo-a-new-podcast-from-game-informer" target="_blank">All Things Nintendo</a> with host Brian Shea which deep dives into Nintendo's library of games every week.&nbsp;</em></p> Tue, 12 Oct 2021 17:25:38 CDT Ben Reeves 115988